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RE: [pcgen] Re: GMGen Set your Enemy

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  • Neil Phillips
    And thanks again. From: pcgen@yahoogroups.com [mailto:pcgen@yahoogroups.com] On Behalf Of Martijn Verburg Sent: 22 July 2008 10:46 To: pcgen@yahoogroups.com
    Message 1 of 16 , Jul 22, 2008
      And thanks again.



      From: pcgen@yahoogroups.com [mailto:pcgen@yahoogroups.com] On Behalf Of
      Martijn Verburg
      Sent: 22 July 2008 10:46
      To: pcgen@yahoogroups.com
      Subject: [pcgen] Re: GMGen Set your Enemy



      Nope, so I've trackered it as a plugin freq - K

      > Bump, did this get trackered?
      >
      > > Sounds sensible. I personally would like the option to set up the
      fight
      > > before it begins, thus being able to double check I had the pairs
      > correct.
      > > Obviously there would need to be the ability to change the action as
      > rounds
      > > proceed, especially once someone, PC or enemy dies.
      > >
      > > Neil
      > >
      > >
      > >
      > > From: pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com>
      [mailto:pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com> ] On
      Behalf Of
      > > Andrew Wilson
      > > Sent: 18 July 2008 23:44
      > > To: pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com>
      > > Subject: Re: [pcgen] Re: GMGen Set your Enemy
      > >
      > >
      > >
      > > On Tue, Jul 15, 2008 at 01:59:53PM -0000, ovka wrote:
      > > > --- In pcgen@yahoogroups.com <mailto:pcgen%40yahoogroups.com>
      <mailto:pcgen%40yahoogroups.com> ,
      "Neil
      > > Phillips" <neil.phillips08@>
      > > >> I had not given any thought previously as to layout, but here
      goes. I
      > > >> suppose the ideal would be a button on the initiative page that
      took
      > > >> you off to another page with a list of combatants. There you could
      > > >> select from drop down lists of possible targets. This would
      allow for
      > > >> really large numbers of entities to be catered for. A less
      > > >> encompassing method would be to display the fighting pairs as a
      third
      > > >> section of the initiative window, at the bottom of the page.
      > > >
      > > > How would you display a chaotic situation like A attacks B, B
      attacks
      > > > C, C attacks A, D attacks A, E attacks B, F attacks E, G attacks A,
      > > > etc.? I would suggest that remembering the last combatant each
      > > > character attacked might be the easiest solution.
      > >
      > > The "fighting pairs" is "remembering the last combatant". If the
      > > program dcoes remember the last combatant attacked it could
      display this
      > > as x -> y list, it would have one entry for each combatant. Preferably
      > > sortable by either end
      > >
      > > A -> B
      > > B -> C
      > > C -> A
      > > D -> A
      > > E -> B
      > > F -> E
      > > G -> A
      > >
      > > C -> A
      > > D -> A
      > > G -> A
      > > A -> B
      > > E -> B
      > > B -> C
      > > F -> E
      > >
      > > andrew
      > > --
      > > Cancer: (June 22 - July 22)
      > > You will soon discover the only brand of stylish, functional,
      > > high-tech sunglasses that make you feel like a complete man.
      > >
      > >
      > >
      > >
      > >
      > > [Non-text portions of this message have been removed]
      > >
      >





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