Loading ...
Sorry, an error occurred while loading the content.

Re: MOVECLONE issue

Expand Messages
  • Tom Parker
    Barak, I m showing MOVE works in Feats/Abilities. Can you test using just MOVE and let us know if there s a problem for you? If so, some more investigation
    Message 1 of 12 , Jun 22, 2008
    • 0 Attachment
      Barak, I'm showing MOVE works in Feats/Abilities. Can you test using
      just MOVE and let us know if there's a problem for you? If so, some
      more investigation is in order... but tests I've run show it works.

      TP.

      --- In pcgen@yahoogroups.com, "Barak" <barak@...> wrote:
      >
      > > -----Original Message-----
      > > I suppose the silly question... Why?
      >
      > Because I have an item that says "You can swim at up to your speed".
      Some
      > races don't have a Walk speed...
      >
      > So I coded it like this:
      > MOVECLONE:Walk,Swim,*0
      > BONUS:MOVEADD|TYPE.Swim|MOVE.0.RATE
      >
      > I can't just do the MOVECLONE with a *1 for each type of movement
      because
      > there are races that have more than one type, and at different speeds.
      >
      > > *0 is nothing unless math is failing me... And PCGen doesn't like
      > > value of nothing clutering up space...
      >
      > Yes, but since an equipment item won't take a Move tag, it's the
      only way to
      > create a new movement mode from a piece of equipment.
      >
      > Besides, removing a movement rate (or reducing it to 0, same effect)
      > *should* be a viable option. The program will let me use MOVEADD to
      take it
      > to 0, so why can't I use moveclone to set a new movement mode to 0?
      >
      > > If you want a swim move use *1
      >
      > See above.
      >
      > Barak
      >
    Your message has been successfully submitted and would be delivered to recipients shortly.