Barak, I'm showing MOVE works in Feats/Abilities. Can you test using
just MOVE and let us know if there's a problem for you? If so, some
more investigation is in order... but tests I've run show it works.
--- In firstname.lastname@example.org, "Barak" <barak@...> wrote:
> > -----Original Message-----
> > I suppose the silly question... Why?
> Because I have an item that says "You can swim at up to your speed".
> races don't have a Walk speed...
> So I coded it like this:
> I can't just do the MOVECLONE with a *1 for each type of movement
> there are races that have more than one type, and at different speeds.
> > *0 is nothing unless math is failing me... And PCGen doesn't like
> > value of nothing clutering up space...
> Yes, but since an equipment item won't take a Move tag, it's the
only way to
> create a new movement mode from a piece of equipment.
> Besides, removing a movement rate (or reducing it to 0, same effect)
> *should* be a viable option. The program will let me use MOVEADD to
> to 0, so why can't I use moveclone to set a new movement mode to 0?
> > If you want a swim move use *1
> See above.