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Monte's Book of Experimental Might vs. Pathfinder RPG

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  • David R. Bender
    BoXM: Yea, I really, really, really, really like the Disciplines for clerics, druids, wizards. However that more or less forces 20 spell levels since some of
    Message 1 of 80 , Apr 1, 2008
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      BoXM:

      Yea, I really, really, really, really like the Disciplines for clerics,
      druids, wizards. However that more or less forces 20 spell levels since
      some of the disciplines replace level 0 spells. That becomes a bit of a
      problem, because I do allow the Spell Compendium and now I would have to
      go thru *that* book and make decisions on what to do with any level 0
      spells, and what level all the others become. The easy way would be to
      say, double the current spell level, but that is too general. Oh, did I
      mention that I really like the Disciplines!

      A feat per level is too much power up for me, but I like what he did
      with the skills

      Paizo RPG:

      I really like the new Domain, and Specialist Wizard once they are
      tweaked a bit. A feat per two levels rather than three is a power up,
      but not so bad as one per level in BoXM. I also like the way the skills
      are looking, especially if you take the Meepo approach. I'm not enamored
      with the Fighter groups, but I like the new Rogue "feats".

      What I am *really* looking for is what Jason suggests for the other
      classes, especially Bards and Druids. I am hoping for Bards he suggests
      something like Monte's Eldritch Might II book where bards have notes,
      chords and melodies.

      Anyway, I will be working on BoXM when camping season opens (May 15th)
      on Saturdays after my wife and I get back from the two hour dog walk up
      BeeBee Hill near the campground, so it should be done sometime this
      summer by me, unless another data monkey gets to it first.

      David
      Papa-DRB

      Grognard <http://home.hvc.rr.com/davidstuff/Grognard.html>
      My better half and me <http://home.hvc.rr.com/davidstuff/Nana-and-Papa2.JPG>


      cofoghlu wrote:
      > Fair enough. I personally saw more to like in Monte's version, but I'm
      > a Pathfinder subscriber too.
      >
      > C
      >
      > --- In pcgen@yahoogroups.com, "David R. Bender" <Papa-DRB@...> wrote:
      >
      >> Not by me any time soon. With the new Pathfinder RPG by Paizo, I've
      >> suspended work on these datasets whilst I look at / participate in the
      >> Paizo testing.
      >>
      >>
      >> cofoghlu wrote:
      >>
      >>> Is this going into the Alpha data sets?
      >>> (Please :) )
      >>>
      >>>
      >>>
    • David R. Bender
      Oh, I didn t know that Stefan was also involved in Code. Thanks, http://jira.pcgen.org/browse/CODE-160 David Papa.DRB Grognard (definition 1)
      Message 80 of 80 , Jul 7, 2010
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        Oh, I didn't know that Stefan was also involved in Code. Thanks,

        http://jira.pcgen.org/browse/CODE-160

        David
        Papa.DRB

        Grognard (definition 1)
        <http://home.roadrunner.com/%7Edavidstuff/Grognard.html>
        My better half and me
        <http://home.roadrunner.com/%7Edavidstuff/Nana-and-Papa2.JPG>
        Madness takes its toll - please have exact change.

        On 7/7/2010 12:16 PM, Martijn Verburg wrote:
        > Hi David,
        >
        > I suggest you raise this as a code bug in our JIRA and perhaps assign to
        > Stefan, he's quite involved in Pathfinder as I recall
        >
        > K
        >
        > On Wed, Jul 7, 2010 at 2:06 PM, David R. Bender<Papa.DRB@...> wrote:
        >
        >
        >>
        >> I know it works differently. For a PC, Level 1 = CR 1/2, Level 2 = CR 1,
        >> then continue to add 1 per class level *regardless* of class added.
        >>
        >> What is occuring is, when a 2nd class is taken, it appears to revert
        >> back to the 1/2 for the Level 1 of the new class and drops the fraction
        >> so the CR is always 1 below what it should be.
        >>
        >>
        >> David
        >> Papa.DRB
        >> On 7/7/2010 7:42 AM, James Dempsey wrote:
        >>
        >>> Hi,
        >>>
        >>> Sorry it wouldn't have been me. I haven't delved into pathfinder that
        >>> deeply just yet.
        >>>
        >>> Cheers,
        >>> James.
        >>>
        >>> On 7/07/2010 8:09 PM Martijn Verburg wrote
        >>>
        >>>
        >>>> I'm sure I saw James or someone discussing how CR works differently in
        >>>>
        >> the
        >>
        >>>> Pathfdinder gamemode...
        >>>>
        >>>> James?
        >>>>
        >>>> K
        >>>>
        >>>> On Tue, Jul 6, 2010 at 12:35 PM, David R. Bender<Papa.DRB@...<Papa.DRB%40gmail.com>>
        >>>>
        >> wrote:
        >>
        >>>>
        >>>>
        >>>>
        >>>>> 5.16.2 and 5.16.3RC1
        >>>>> Pathfinder Core Rules, Bestiary& Traits loaded
        >>>>>
        >>>>> I tried changing the formula in miscinfo.lst to TL instead of CL and
        >>>>> that makes it wonkier (is that a word?).
        >>>>>
        >>>>>
        >>>>> David
        >>>>> Papa.DRB
        >>>>>
        >>>>> On 7/6/2010 3:55 AM, Martijn Verburg wrote:
        >>>>>
        >>>>>
        >>>>>
        >>>>>> PCGen version?
        >>>>>>
        >>>>>> On Tue, Jul 6, 2010 at 2:52 AM, David R. Bender<Papa.DRB@...<Papa.DRB%40gmail.com>
        >>>>>>
        >> <Papa.DRB%40gmail.com>>
        >>
        >>>>>>
        >>>>>>
        >>>>> wrote:
        >>>>>
        >>>>>
        >>>>>
        >>>>>>
        >>>>>>
        >>>>>>> Create a character, race, stats, etc. don't matter.
        >>>>>>>
        >>>>>>> Give the character a class, say fighter
        >>>>>>> Switch to character preview (one that shows the CR), and you get CR
        >>>>>>>
        >> 1/2
        >>
        >>>>>>> (good)
        >>>>>>> Add fighter level - CR 1 (good)
        >>>>>>> Continue to add fighter levels and the CR goes up 1 each time (good)
        >>>>>>>
        >>>>>>> Create a new character, race, stats, etc. don't matter.
        >>>>>>> Give the character a class, say fighter
        >>>>>>> Switch to character preview (one that shows the CR), and you get CR
        >>>>>>>
        >> 1/2
        >>
        >>>>>>> (good)
        >>>>>>> Add fighter level - CR 1 (good)
        >>>>>>> Add any other class, say cleric CR *still* 1 (bad)
        >>>>>>> Add cleric - CR 2 (bad)
        >>>>>>>
        >>>>>>> It looks like when you multiclass it gives a 1/2 CR for each of the
        >>>>>>> level 1 dips instead of "Class levels" - 1, regardless of class.
        >>>>>>>
        >>>>>>> David
        >>>>>>> Papa.DRB
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