Re: Working on a Custom Equipment bug, need input.
- Hi all,
> > Really flash would be to open the item customiser for it and let usAs this will require much thought and a spec, I've moved this to be a
> > replace the broken thing with something else.
> > Just my 2d.
> > andrew
> That would make the item, er, um, odd, yes, odd when you loaded the
> campaign and sources that it was actually created in.
> "Hey, my +1 Kitbash sword is now a +1 vorpal. COOOLLLL!"
6.0 FREQ. Again we can only hope that CDOM makes this easier :) - K