> I don't know if the gamemodes are totally dynamic or not, but I would
> hope so. If your game had say 9 stats instead of d20's 6, that
> information appears to be described in the
> \PCGen\VERSION\system\gamemodes\YOURGAMEMODE\statesandchecks.lst file.
GameModes are read in by PCGen on initial load. I wouldn't call that
'totally dynamic' but it does mean that you can create your own
GameMode file, load up PCGen, and PCGen will know about it.
> If you decide to go forward with this, you need to start your search
> on the PCGenListFileHelp list since that's where the specifics of this
> question need to be answered.
Correct. Warning: GameMode tinkering is not for the feint of heart.
To test modifications, one has to close PCGen and re-open. I've done
a _bunch_ of that recently with the new Ability object stuff.
PCGen LST Chimp