Re: Skill Synergies bonus
- Hi Again Jamie!
> On 9/27/07, Eric C. Smith <maredudd@...> wrote:The good news is that you can display the synergy bonus to skills on the OS . . .
> >Do you wish to see the synergy bonuses on the output sheet?
> yes very much so.
The bad news is that you have to rewrite the OS to do it . . .
There is an output token that will do this but it doesn't look very 'clean'.
The token is "SKILL.<skill name>.EXPLAIN_LONG" which will break down
all miscelaneous skill bonuses.
On the other hand, as I have only done only mnor work at writing an OS,
I could be missing something completely . . . :-)
- I wrote:
> There is an output token that will do this but it doesn't look very 'clean'.Ok, my bad . . . After reading this post I realized that it didn't sound really good, so I'm here
to explain what I should have said . . . :-)
Using the example I gave . . . "SKILL.<skill name>.EXPLAIN_LONG"
The OS will display the make-up of the misc modifier in the <skill name> skill.
Example: +2[skill <skill name>. gteq 5|TYPE=SYNERGY.STACK] -6.0[|TYPE=SPEED.STACK]
This uses up a lot of landscapr on the page and as you can't control what bonuses are
included, they all are, there's no telling how it will look when printed . . .
- Jamie Mann wrote:
> Hello all, I was wondering just how to get PCGen to show Synergy bonuses, asIf you are just looking for a way to trouble shoot your PC we already
> far as I can tell its not. Please if you can let me know if I'm missing
> something, or if there is a workaround for it.
> Thanks in advance,
> Jamie Mann
have an OS which will give you the long breakdown of skill bonuses. Look
~ Eddy Anthony (MoSaT)
~ PCGen BoD, Data Content Second, Doc Chimp, OS Tamarin