Re: [pcgen] Customization desires for PCGen
- Hi James,
James Clement wrote:
> It is me once again, and once again I must say that I really like what youWe welcome any and all questions, as long as they aren't meant to start
> are doing with this program, just have a few more comments to throw out
> there, just tell me to shut the **** up if I start to get on your nerves.
a flame war or cause problems.
>Yes, we encourage this. We have a yahoo group dedicated to helping end
> I originally downloaded PCGen because I was looking for a comprehensive
> program to create, track, and manage characters within my currently running
> campaign. To be specific, my campaign players are using the core rulebooks
> for the most part, but I also see a lot of content used from Spell
> Compendium (Closed Content) and Complete Divine (Closed Content). To this
> effect, I spent two days trying to custom code data into my PCGen so I could
> successfully create copies of my player's characters within PCGen and, in
> turn, use them within GMGen, my ultimate goal. Needless to say, things did
> not work out as I had planned and I found myself beating my head against the
> wall trying to debug the code I was writing to implement the Favored Soul
> class into my PCGen (Yes, I own the book, therefore I have the right to copy
> the data into my PCGen legally).
users learn and accomplish what they want using their own custom data.
>You can 'over-ride' feats gained, and skills gained - the boxes that
> The second issue that I came across was a lack of control over character
> creation. One thing that E-Tools and the old WOTC 3.0 character editor that
> was shipped in CD format with every new 3.0 PHB did that made things easier
> was the ability to override every aspect of character creation. For example
> if you have a character that is using a feat that increases the amount of
> skill points they acquire at each level, but the feat is not included in the
> dataset, you always had the option to add more skills than you have points
> for (traditionally by checking a box that says 'buy skills for free'). In
> the case of PCGen, I would have to break into the hard code and create the
> feat along with it's effects and debug it completely, just for the purpose
> of allowing my character to have x more skill points than normal. This
> creates a lot of work, especially for GMs that already have too much to do
> in keeping a campaign going.
contain the number remaining can be changed manually.
>Ah, GMGen is a plug-in to the PCGen program. It's not a separate program
> Since my main purpose for downloading and installing PCGen in the first
> place was to simplify my OpenRPG campaign by putting everything in one place
> and keep me from having to juggle 20 different windows on game day, I was
> mostly disappointed about the fact that in order to even use GMGen in the
> first place, you were required to have PCGen created characters. Just
> having the option to create a campaign in GMGen and manually enter my PCs
> stats just for the purpose of GMGen would have solved all of my problems as
> I would not have even had to worry about the character creation process in
in itself per se. Like everything we make and create it is always
improving based upon feed-back from our users. It still has some issues
and it's not always easy to use; however, feel free to give specific
items you want to see and we will put a tracker for it and our
programmers will work towards improving the program. Most of the plugin
is from people wanting a interface to use with the already created pcs.
>You can change things and over-ride things. And we will even help you
> Overall, I can guarantee that I WILL be making use of PCGen for my next
> campaign, and I will limit my PCs to rules that I have datasets for only,
> therefore allowing me to make full use of the program, which as I stated
> above, is a very good program. For the purposes of use in my currently
> running campaign, I cannot make any use of PCGen or GMGen because neither
> aspect allows any control over the character creation. Honestly, it is my
> personal opinion that the control of character creation should never be
> taken out of the player's hands. Yes, some will cheat, that's why the GM is
> supposed to review every character sheet whenever he or she deems necessary.
create easy lst code to enable "cheating" until you get it working to
how you want. Just give us a list of items you need to accomplish and
either myself or one of the other lst monkeys will help you out. -
Please use the listhelpgroup for those particular questions.
>No offense taken. Welcome to PCGen and may you find many uses for you.
> So there it is, my two cents, forgive me if I upset any of you,
> constructive criticism is never easy =P
Personally I've found it's great for letting me do what I want.
> James Clement
Data Gibbon, Tracker Tamarin, Docs Lemur
"Quick-Silverback Tracker Monkey"