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Re: [BUG] 5.13 (autobuild included) Ranger Combat Feat

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  • Tom Parker
    A-HA! Thanks. I know what the problem is, but I need to ask on -devel to make sure I don t blow up something else. TP. ... feat ... under ... for ... 1.6.02
    Message 1 of 6 , Aug 24 7:38 PM
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      A-HA! Thanks.

      I know what the problem is, but I need to ask on -devel to make sure I
      don't blow up something else.

      TP.

      --- In pcgen@yahoogroups.com, Kevin Fernandes <drkstorm@...> wrote:
      >
      > Not sure if this is what he is talking about but I tried this with
      > 5.12.1 and 5.13.00 latest trunk
      >
      > In 5.12.1 when you level up a ranger to level 2 and select a combat
      feat
      > like Archery or Two-Weapon fighting, these appear in the Feats tab
      under
      > selected feats (abilities) as Rapid Shot and Two-Weapon fighting,
      > respectively and colored in magenta.
      >
      > In 5.13.0 (latest trunk) when you level up to level 2 and select a
      > combat feat, the only place it appears is in the output sheet as an SA,
      > and do not appear in the Feats tab as anything (there are no entries
      for
      > Rapid Shot or Two-Weapon fighting).
      >
      > Hopefully this was a valid test, the 5.12.1 was running with Java
      1.6.02
      > and the 5.13.0 was running with 1.5.12. I'll see if I can switch this
      > around and rule out Java as the issue.
      >
      > Kevin F.
      > (code Lemur)
      >
      > Tom Parker wrote:
      > > You're going to need to be more specific for me, because I don't know
      > > what to reproduce here.
      > >
      > > I create a new Ranger, level to level 2, and I get a "Fighting Style"
      > > chooser. I can save and restore, and still have it.
      > >
      > > Is that not what you expect? What specifically do you expect that you
      > > are not seeing?
      > >
      > > --- In pcgen@yahoogroups.com, "monch9ph" <mon.yao@> wrote:
      > >
      > >> Hi Tom,
      > >>
      > >> I'm sorry to report that it's even worse now. Before when I
      build the
      > >> character, the initial build had the virtual feats in the Feat tabs.
      > >> It's only when I saved the character and opened it again that the
      > >> VFEATS disappear. Now even on the initial build, the VFEATS don't
      > >> show at all.
      > >>
      > >> Monch
      > >>
      > >> --- In pcgen@yahoogroups.com, "Tom Parker" <thpr@> wrote:
      > >>
      > >>> --- In pcgen@yahoogroups.com, "monch9ph" <mon.yao@> wrote:
      > >>>
      > >>>> Hi,
      > >>>>
      > >>>> Create a ranger, and advance up to get the combat feat chooser.
      > >>>> Select combat style, then advance the character some more. Save
      > >>>> character, then re-load. The VFEAT for the combat tree is not
      > >>>>
      > > there.
      > >
      > >>>> (this works in 5.12.1)
      > >>>>
      > >>>> Monch
      > >>>>
      > >>>>
      > >>> Thanks for the problem report.
      > >>>
      > >>> My mistake from the implementation of AUTO:FEAT (vs. FEATAUTO: in
      > >>> 5.12) ... this should now be fixed.
      > >>>
      > >>> TP.
      > >>>
      > >>>
      > >
      > >
      > >
      > >
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      > > PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
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      > > PCGen's Online Docs:
      http://pcgen.sourceforge.net/autobuilds/pcgen-docs/
      > > PCGen's Data Help Grp:
      http://tech.groups.yahoo.com/group/PCGenListFileHelp/
      > > Yahoo! Groups Links
      > >
      > >
      > >
      > >
      > >
      >
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