Re: [pcgen] [FREQ][Trackered] GMGen "Duplicate"
- Thanks for the summary - helps a lot.
[ 1714585 ] Allow additional instances of one PC & allow Different Hp
Eddy Anthony wrote:
> I don't think this has been requested before.[Non-text portions of this message have been removed]
> To summarize: this would allow the Duplicate button to create additional
> instances of one PCGen character in the GMGen Initiative window. It would
> also be useful if the total hit point value could be changed since this is
> often the only difference being tracked in a group of similar NPC's. In fact
> it would be nice to have the option of having the hit points re-rolled when
> the duplicate is created.
> On 5/7/07 1:48 AM, "Andrew Maitland" <drew0500@...> wrote:
>> I didn't see a tracker for this, was it covered by the several GMGen
>> trackers that just went through or would you like a tracker for this
>> particular FREQ?
>> Eddy Anthony wrote:
>>> mtart_vcs scribed:
>>>> How does the "Duplicate" button in the initiative tab work. Example: I
>>>> have an encounter with 9 Dire Rats. I created a Dire Rat and then
>>>> tried to duplicate it with the "Duplicate" button and the program
>>>> responds with "Combatant Dire Animal (Dire Rat) cannot be duplicated
>>>> because it has not been saved to a valid .pcg file."
>>> I think that only works with combatants added with the add combatant button.
>>> This adds a combatant to the list in which you can specify a few combat
>>> related stats but does not create a character in PCGen.
>>>> If I save it to a .pcg file and then try duplicating it, the programs
>>>> responds with "This character has already been loaded from: C:\...\Dire
>>> You'll need to change the name and "save as" to create duplicate character
>>> As I think about it this would be a nice FREQ, to have the duplicate button
>>> create additional entries of a PCGen character in GMGen without the overhead
>>> of duplicating the entire character in PCGen. It would save a lot of time
>>> and program memory.