Re: Exotic Weapon Proficiency going away
- I tried again with a clean version of PCGen 5.10.1, and it worked
fine. I just saw a forum post where it says that you can't switch
game modes in PCGen on the fly, since data files are still kept in
memory. That's probably why I thought I was still seeing the issue
with the default RSRD files.
I copied the Exotic Weapon Proficiency feat entry in the .LST file to
the CMP data set and it no longer throws the error. I didn't see any
obvious reason why this worked, but as long as it works, it doesn't
Thanks for the help,
--- In email@example.com, "Frank Kliewe" <fkliewe@...> wrote:
> On 1/26/07, John Gregory <john.gregory@...> wrote:
> > I have tried several times to re-add the proficiency. I have
> > and re-added just the EWP entry, and I have also removed the
> > chain (EWP, weap focus, weap spec). Once I remove and re-add,
> > numbers always show correctly. However, I get the same error
> > and incorrect numbers when I load the character the next time.
> > I can re-create the issue by switching to the standard 3.5e RSRD
> > sets, creating a 1st level fighter and giving him the exotic
> > prof, saving and then loading.
> > JPG
> I'm afraid I'm unable to recreate this on my system. When I create a
> new fighter using 5.10.1, the Exotic Wepon Proficiency selection
> working after I leave PCGen and then start over and reload the
> We have a release candidate for or 5.10.2 release up there (release
> candidate means if no further major bugs are discovered, this will
> the final release, so this is quite stable), which you can find
> Could you please download that and see if the character works for
> with that version? If that still doesn't do the trick, please report
> which Operation System and which Java version you are using.
> Frank Kliewe
> PCGen Content Silverback
> Last night, Darth Vader came down from planet Vulcan and told me
> if I didn't take Lorraine out that he'd melt my brain.
> (George McFly in "Back To The Future", 1985)