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Re: [pcgen] Re: [BUG-DATA] REACH for weapons not defined

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  • David R. Bender
    Looks good to me... Thanks!!! -- david
    Message 1 of 59 , Jan 17, 2007
      Looks good to me... Thanks!!!

      -- david

      Eddy wrote:
      > --- In pcgen@yahoogroups.com, "David" <Papa-DRB@...> wrote:
      >
      >> Data sets affected: RSRD (melee weapons)
      >>
      >> None of the REACH weapons (ie. Longspear) have the REACH token for equipment
      >> defined.
      >>
      >> -- david
      >> Papa-DRB
      >>
      >
      > Hi David
      > I wanted to resurect this thread since we have finally got this issue fixed. Code work was
      > done and the data was adjusted and if you check out the latest Alpha release you will find
      > that the csheet_fantasy_std.htm has been altered to display Reach. I've added a block to
      > Unarmed and each Melee weapon block to display Reach. There looked like there was
      > enough space to add this without crowding the rest of the stats. Unarmed simply shows
      > the character natural Reach while the Melee block output the weapons reach.
      > For most Reach weapons it simply doubles the PC's natural reach which we can now do
      > with a new tag: REACHMULT:2. Other weapons, such as the Whip provide a flat distance
      > such as 15' which we do with the old tag: REACH:15. This formula is set to ignore the PC's
      > first 5 feet of natural reach so a human with a whip can threaten 15' but an Ogre (Reach of
      > 10') with a Whip can threaten 20'.
      >
      > Please let us know what you think, this still needs to be implemented on other sheets
      > including the PDF sheets so I'd like to know if what I did on the html sheet works for
      > everyone.
      >
    • David R. Bender
      Looks good to me... Thanks!!! -- david
      Message 59 of 59 , Jan 17, 2007
        Looks good to me... Thanks!!!

        -- david

        Eddy wrote:
        > --- In pcgen@yahoogroups.com, "David" <Papa-DRB@...> wrote:
        >
        >> Data sets affected: RSRD (melee weapons)
        >>
        >> None of the REACH weapons (ie. Longspear) have the REACH token for equipment
        >> defined.
        >>
        >> -- david
        >> Papa-DRB
        >>
        >
        > Hi David
        > I wanted to resurect this thread since we have finally got this issue fixed. Code work was
        > done and the data was adjusted and if you check out the latest Alpha release you will find
        > that the csheet_fantasy_std.htm has been altered to display Reach. I've added a block to
        > Unarmed and each Melee weapon block to display Reach. There looked like there was
        > enough space to add this without crowding the rest of the stats. Unarmed simply shows
        > the character natural Reach while the Melee block output the weapons reach.
        > For most Reach weapons it simply doubles the PC's natural reach which we can now do
        > with a new tag: REACHMULT:2. Other weapons, such as the Whip provide a flat distance
        > such as 15' which we do with the old tag: REACH:15. This formula is set to ignore the PC's
        > first 5 feet of natural reach so a human with a whip can threaten 15' but an Ogre (Reach of
        > 10') with a Whip can threaten 20'.
        >
        > Please let us know what you think, this still needs to be implemented on other sheets
        > including the PDF sheets so I'd like to know if what I did on the html sheet works for
        > everyone.
        >
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