Re: [pcgen] Creating an Armor with additional abiities
Best bet, unless someone else has a suggestion, is put all the benefits
in a template and give the proper character the template. You can have
the SPROP detail the powers of the item. I'm not sure if an item can
give a feat or template with the special exception of VFEAT for making
LA (Holy/Unholy weapons).
Pappa Schlumpf wrote:
> I asked once before and still hope someone can help me *g*
> I want to create an armor which adds some extras, to refelct an item out
> Gamemaster gave to us.
> The first thing I wanted to add was Additional Language: Draconic (or one of
> available languages, if you know draconic).
> I never managed it.
> Does anyone have an idea how to add this to an armor? I can write it to
> SPROP, but that isn't the way I want to go, especially cause the armor will
> have other side effects too (feats, other skill points), and it would be
> great to do it right from the beginning.
> As far as I understood the armor must add Draconinc to the available
> languages for the wearer, and grant one additional slot to know languages,
> so I can choose it from the list. But neighter the languages itself appeared
> in the list nor the free slot or the choose dialog after adding the armor to
> the equipment.
> Please help me *g*
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