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Re: Base/Current/Temp Ability Mod Problem

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  • Chuck Pint
    ... maintaining a ... score in ... I ve had a couple of people think that when a stat score is changed that it s mod should show in the misc part of the
    Message 1 of 7 , Aug 18, 2006
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      --- In pcgen@yahoogroups.com, John Kono <jkono@...> wrote:
      >
      > On Aug 18, 2006, at 04:53, Chuck Pint wrote:
      >
      > > --- In pcgen@yahoogroups.com, John Kono <jkono@> wrote:
      > >>
      > >> On Aug 17, 2006, at 15:43, Eddy Anthony wrote:
      > >>
      > >>> John Kono scribed:
      > >>>
      > >>>> How do I apply a "permanent" loss to a stat while both
      maintaining a
      > >>>> record of the original stat and using the stat modifier for the
      > >>>> reduced
      > >>>> ability value?
      > >>>>
      > >>>> For record-keeping purposes, I'd rather not reduce the stat
      score in
      > >>>> the "Summary" tab, and applying the appropriate "Ability Damaged"
      > >>>> template (from the "Inventory:Temporary Bonuses" tab) doesn't seem
      > >>>> to
      > >>>> affect any of the linked modifiers (skills, saves, etc.).
      > >>>
      > >>> It doesn't? It should.
      > >>
      > >> The adjusted modifiers show up correctly under the Skills tab, but
      > >> they
      > >> are *not* present on exported/printed character sheets. Is that
      > >> intentional?
      > >
      > > Are you saying the stat block doesn't show this? If so, that would be
      > > wrong. If you are saying it doesn't show in the skill block, then
      > > that's ok.
      >
      > If by "stat block" you mean "Abilities Section," then yes, they do show
      > up there under in the two "Temp" columns, but the affected values don't
      > carry over into the skills. I'm not sure why this is "ok" since they
      > should modify the skills. Keep in mind, what I'm trying to do is
      > record a "permanent" (but reversible) spell effect. Even temporary
      > adjustments *should* affect skills. If it doesn't, then what's the
      > BONUS:STAT rule supposed to be used for?

      I've had a couple of people think that when a stat score is changed
      that it's mod should show in the "misc" part of the skills. But I just
      wanted to make sure the Output Sheet was right...

      Chuck
      OS Chimp
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