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Re: [Feat Req] Skill point freedom

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  • tcowan20
    ... started enforcing skill points per level. It was supposed to be part of the same implementation. This in addition to the Ignore Max skill ranks
    Message 1 of 6 , Jun 30, 2006
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      --- In pcgen@yahoogroups.com, thoron-tir-gwaith@... wrote:
      >
      > > There is such a setting but that is not what is being
      > > requested here I think. The problem is that the max
      > > ranks feature stops when you run out of skill points
      > > for a given level. So if you are creating a high
      > > level character and you want to specify max ranks in a
      > > number of skills you may have to hit max ranks
      > > numerous times. For example if you have 6 skill
      > > points per level and your max ranks is 10 when you hit
      > > max ranks it will set it to 6 since you will have no
      > > points at that level. You would then have to hit it
      > > againt to get the other 4 ranks.
      >
      > Right, that's what I thought we had a preference for when we
      started enforcing skill points per level. It was supposed to be part
      of the same implementation. This in addition to the 'Ignore Max
      skill ranks' preference.
      >
      > > The work around is to use the hot keys to add a rank
      > > (CRTL-+ i believe) which doesn't stop at each level.
      >
      > Interesting.
      >
      > Tir Gwaith
      > LST Chimp
      >
      Hmm, would an ADD 4 points from 1st level pool and 1 point per level
      to max level be better? maybe add a no nonclass skills fillter to
      it?
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