Re: [Feat Req] Skill point freedom
- --- In firstname.lastname@example.org, thoron-tir-gwaith@... wrote:
>started enforcing skill points per level. It was supposed to be part
> > There is such a setting but that is not what is being
> > requested here I think. The problem is that the max
> > ranks feature stops when you run out of skill points
> > for a given level. So if you are creating a high
> > level character and you want to specify max ranks in a
> > number of skills you may have to hit max ranks
> > numerous times. For example if you have 6 skill
> > points per level and your max ranks is 10 when you hit
> > max ranks it will set it to 6 since you will have no
> > points at that level. You would then have to hit it
> > againt to get the other 4 ranks.
> Right, that's what I thought we had a preference for when we
of the same implementation. This in addition to the 'Ignore Max
skill ranks' preference.
>Hmm, would an ADD 4 points from 1st level pool and 1 point per level
> > The work around is to use the hot keys to add a rank
> > (CRTL-+ i believe) which doesn't stop at each level.
> Tir Gwaith
> LST Chimp
to max level be better? maybe add a no nonclass skills fillter to