Re: [pcgen] Please help create "Wolverine Claws"
- --- allencohn <allen@...> wrote:
> Hi everyone,In future, coding of LST questions should be directed
to our LST File Help group.
> One of my home campaign characters fights withI will assume that you are using 3.0 rules since you
> weapons that simulate
> Wolverine's claws (from X Men). I have done a
> mediocre job coding
> this in 5.8...(see marksworldequip.lst in the files
> section) and the
> code doesn't seem to work properly in 5.10. Will
> anyone take pity on
> me and help me code it in?
> They have the following properties:
specified a weapon size.
In your equipment.lst file (new lines are tabs):
CRITMULT:x2 (I am guessing)
COST:? (Fill in your own value)
WT:? (Fill in your own value)
(Anything else you might want to add)
SPROP:+2 additional vs. evil creatures
SPROP:Can crit undead
SPROP:Against Negative Energy Plane creatures or
undead it does double damage (and X3 on a crit instead
Add a weaponprof.lst file:
Add a eqmod.lst file:
SPROP:Additional 1d6 of damage vs. outsiders
SPROP:Ignore 20 hardness
You shouldn't have to code anything else.
>Hope this helps.
> * small weapon
> * slashing, piercing
> * exotic weapon (he's taken Exotic Weapon
> Proficiency feat; I may
> need help implementing that correctly so that the
> feat can point to
> this weapon)
> * One equipped in each hand (fighting two-handed
> with two-weapon
> fighting, improved two-weapon fighting, and greater
> * +2 vs. normal creatures
> * d8 damage
> * Star Metal: additional 1d6 of damage vs.
> outsiders, ignore 20
> hardness (can probably be implemented as adamantium
> and I'll just
> keep track the the outsider business in the notes)
> * crit range 18-20 (although he's taken improved
> crit for this
> specific weapon to make it 15-20...I'll probably
> need help
> implementing that, too!)
> The following additional properties probably don't
> need to be coded
> in, but could just be noted in the special
> properties section:
> * +2 additional vs. evil creatures
> * can crit undead
> * good aligned
> * against Negative Energy Plane creatures or undead
> it does double
> damage (and X3 on a crit instead of X2)
> Just to calibrate, if I calculated correctly, this
> 15th-level ranger
> with STR 25 should have a to-hit of:
> Base attack +15
> STR + 7
> Weapon Focus +1
> Weapon Plus +2
> for a total of 25.
> If he fights two-handed I think it should be
> +23/+18/+13 d8+9 on primary hand and +22/+17/+12
> d8+5 on the
> secondary hand (while retaining the buckler bonus
> since he has
> improved buckler defense; I may need help
> implementing that feat...)
> Many, many, many thanks in advance.
> San Francisco
PCGen Docs 2nd, Data Chimp, Code Gibbon, Doc Tamarin
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- My one thought on that matter is that Wolverine was a Hero (or at
least usually), so killing was kept to a minimum. It was always fun when a
"hero" was created who had one main attack with killing damage, and was way
to strong. If you are not VERY careful, you end up on the wrong side of the
I've always wondered why Wolverine isn't deadlier in the comics. with
his claws, and even well-trained-normal-human strength, he can slice
through titanium like a hot knife through butter. the human body is MUCH
softer than titanium. I'm surprised that most people he fights haven't
been decapitated, disemboweled, or worse.