Re: Output Sheet Question
- OK, finally got around to trackering these. Thanks for the bug report!
--- In firstname.lastname@example.org, "raven0282" <raven0282@...> wrote:
> Okay, tested the sheet out in 5.81 and 5.98.
> In 5.81 and 5.98, the sheet does recalculate properly the Attack bonus
> based on whether the character is Fighting Defensively or using Full
> On both sheets, when a character is fighting with two weapons, any
> other carried melee weapon had it's attack bonus reduced by -8. I had
> said -10 earlier but I noticed those were magical weapons. However, I
> noticed that this behavior is also happening when I export to text
> only. Which leads me to believe that this might be caused internally
> by PCGen when it calculates attack bonus instead of being an output
> sheet problem.
> One weird error when working with 5.98. The money carried as coin
> does not get reported correctly. The sheet puts code in that box. In
> 5.81 this problem does not occur.
> Also on both versions any consumable equipment (potions, etc.)
> displays the little square boxes incorrectly. The boxes appear
> several items below the correct item. I seem to have found the error
> causing this and it has to do with not having the same "variable"
> during the "FOR Statements." I think the variables should be
> EQ.MERGELOC.Not.Coin.NOT.Gem.%equip1 or
> EQ.MERGELOC.Not.Coin.NOT.Gem.%equip2. However it seems that some are
> using just EQ.Not.Coin.NOT.Gem.%equip1 and at times just EQ.%equip1.
> I hope that helps to fix that problem.
> Thank you so much for your help with the original sheet.