Re: [pcgen] 0 hp Familar
- Familiars by default are base 1 hd animals. They don't as a rule,
increase in HD, however, feats and other special abilities may allow the
familiar to have higher HP, but none give extra HD, of course I'm sure
there is a splat book out there that does just that too... :)
So on topic a familiar would have a minimum of 1 hp.
Keith Ratliff wrote:
> The min HP for creatures according to RAW is 1 HP/level. There is a bit of---
> gray area as to whether that rule applies to familiars, but having a
> of 1 HP - period - doesn't seem to be unreasonable or outside of RAW to me
> and I would have to agree that you should have the MAX math in there.
> On 4/19/06, Eddy Anthony <eddyba@...> wrote:
> > On 4/19/06 4:08 PM, "nekodoom" <nekodoom@...> wrote:
> > > If a wizard has only 1 hp its familar has 0.
> > > I'd like a house rule to turn off 1/2 master hit points and/or
> check if
> > > its natural hp is higher. This would make it easyer to add custom
> > > feats that allow for stronger familars. If a feat gives it extra hp
> > > you could just add an animal level.
> > The 0 HP issue we can fix, the data can be set to always grant a minimum
> > of
> > 1 HP. I'm not sure about the house rule, that may indeed take some code
> > work.
> > --
> > ~ Eddy Anthony (MoSaT)
> > ~ PCGen Content Silverback
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