Re: Hit Point and Hit Dice Question
> --- In email@example.com, Eddy Anthony <eddyba@...> wrote:I have a related issue - I have a class, which at level 3 grants the
> On 4/12/06 10:28 AM, "Eric W. Swett" <innocent_eric@...> wrote:
> > I've got two issues here and I've been working on them for almost
> > a month now and can't seem to figure out the answer:
> > First, I'm trying to create a feat that will replace the CON mod
> > for bonus HP with the INT mod, but I can't seem to make this work.
> > Any suggestions?
> > Second, I'm trying to make it so that when a cleric of a
> > particular deity levels as a cleric his hit points increase by d10
> > instead of d8, but I only want it to happen when he levels as a
> > cleric and not just as a follower. I could make this work by
> > creating a new class of cleric, but I'd rather avoid that if I
> > can. I was thinking of using a zero cost feat as a means to
> > achieving this, but haven't figured out
> > how to limit it to only the cleric class levels.
> Put this in a template:
> This will change the hit die for the cleric class, note that it will
> change all the Clerics hit dice, not just the next level added, it
> works retroactively.
ability for ALL levels of ALL classes gained after that point to use a
hit die one size bigger. I've tried HITDIE:%up1 in the CLASS level
line, but that only applies to that class level. Would a template work
in this case? Is there a way to limit it to levels gained after this
ability is attained?