Re: [BUG]5.9.4 PRESIZE in EQMODs broken?
- Shouldn't there be two different PRE's here? One for the size of
equipment, and one for the size of a character? And since it looks
like PRESIZE was never coded for equipment, something like
PREEQUIPSIZE might do.
--- In firstname.lastname@example.org, boomer70 <boomer70@...> wrote:
> --- Eddy Anthony <eddyba@...> wrote:
> > boomer70 scribed:
> > > I am not really sure how you would want this to
> > work.
> > > Without fundamentally changing the way the item
> > > customizer works there are only two solutions,
> > always
> > > pass the prereq or never pass the prereq. Never
> > > passing puts you right back where you started
> > (minus
> > > the error msgs). Always passing would always show
> > the
> > > EQMOD. I am not sure what would happen if you
> > then
> > > equipped the item to a character with this EQMOD.
> > It
> > > may "work" in that if the prereq failed against
> > the
> > > character its mods wouldn't be applied but I am
> > not
> > > sure about that.
> > Not sure I follow, a PRESIZE tag in an EQMOD should
> > be evaluated against the
> > SIZE of the equipment it is being applied to. If the
> > equipment has no SIZE
> > tag it is assumed to be medium, or at least I assume
> > that is what it is
> > assuming see as how that is the size shown in the
> > equipment info pane in
> > such cases.
> OK thats more than a little confusing. However if
> that is what it is supposed to do it is easy to fix.
> I didn't see that in the documentation, did I miss it
> or do we need a doc tracker for it?