Re: [pcgen] [FREQ] [Trackered] menu to adjust skill points
- Eric Jarman scribed:
> I have often seen requests to allow INT increases to retroactivelyI like it, trackered:
> affect skill points, and each time such a request gets pushed aside
> because it really wouldn't work with the current skill point
> architecture. This usually leaves the only option for changing skill
> points to be going in and manually editing the character.pcg file.
> Since the max number of skill points is stored in the pcg file, I was
> wondering if it would be possible to implement a menu to edit these,
> much like the HP adjustment menu? The max value could be limited by the
> character's current INT bonus (or maybe even allow a checkbox to remove
> this limit, in case of odd houserules), and allow the user to also edit
> the amount of currently available skill points per level in the same
> menu. (This could default to increasing/decreasing by the same amount
> that you adjust the skillsgained.)
> Thus, standard rules for skill points would always be followed by
> default, but houserules for skillpoints would still be easily allowed
> for via manual intervention, without having to break out a text editor.
> Any thoughts?
> Eric Jarman
> hairless (er, i mean rankless) monkey
[ 1411731 ] Window for retroactively editing skill points
~ Eddy Anthony (MoSaT)
~ PCGen Content Silverback