Re: [pcgen] Re: [Bug] [Trackered] Skill Survival et all not working as should
- On 12/4/05, Eddy Anthony <eddyba@...> wrote:
> ovka scribed:Can we put this under "Bad Idea"? I can already see people trying to
> >> Problems with expressing this with SA tags, well where would you put
> >> it? I
> >> see no way to add them automatically since Survival can be used
> >> without
> >> ranks.
> > How about if we put the tags on the skills that provide the bonus.
> > In this case, rather than put them all on the Survival skill, one
> > each goes on Knowledge(Nature), Knowledge(The Planes), Knowledge
> > (Geography), Knowledge(Dungeoneering), and Search. That way, the
> > bonuses come into play when you have ranks in those skills rather
> > than the other way around.
> That would not solve this particular problem, I use ranks to control
> visibility but the ranks come from Survival. Survival can be used untrained
> so it shows all the time but I've set the subskills to untrained:no so the
> only get ranks when the synergy kicks in. It doesn't matter if those bonuses
> are set in Survival or the knowledge skills, if Survival has no ranks to
> pass to the subskills they will not show up.
> We could hack it so that one point of the synergy goes into a rank instead
> of the bonus, The total would be correct but the ranks would be off.
report the rank of survival showing up on their sheets as a bug.
There is no religion higher than the Truth.
- On 12/2/05 3:21 PM, "Tir Gwaith" <thoron-tir-gwaith@...> wrote:
> Here's what I'm thinking. Code them so the RANKs are only in theI run across another problem with this implementation yesterday.
> main skill (VISIBLE:Export or something) and then add TYPE:Conditional. Set
> up a preference to only display Conditional skills if
> a) the preference is checked (Default OFF, because the lengthy skill listing
> would make this unweildy for those who don't want it, at least untill we get
> an outcry from users for it to be Default out of the box. For those using
> TEMP bonuses, they'd want it off....)
> b) the character has a different TOTAL in the conditional than the main
> skill - Like having the +4 bonus to Combat Casting from the feat
If you are adding a feat that allows a choice of skills for whatever reason
VISIBLE:EXPORT skills are displayed. I encountered this working on the
Loremasters Instant Mastery ability, I found that all the Survival
sub-skill, while not now visible in the GUI, could be selected and ranks
added this way.
~ Eddy Anthony (MoSaT)
~ PCGen Content Silverback