Re: [Bug] [Trackered] Skill Survival et all not working as should
- View Source--- In firstname.lastname@example.org, Eddy Anthony <eddyba@m...> wrote:
>Problems with expressing this with SA tags, well where would you putHow about if we put the tags on the skills that provide the bonus.
>see no way to add them automatically since Survival can be used
In this case, rather than put them all on the Survival skill, one
each goes on Knowledge(Nature), Knowledge(The Planes), Knowledge
(Geography), Knowledge(Dungeoneering), and Search. That way, the
bonuses come into play when you have ranks in those skills rather
than the other way around.
I don't have a problem with temp bonuses, but I print my sheets and
bring them to the game. As long as the SA appears when the temp
bonus is not applied, and applying the temp bonus causes the SA to
disappear, then I'm happy having the temp bonuses set up.
Finally, it would be nice if we had a special OS token for SA's that
represent skill bonuses. These SA's would have a special type on
them that could be excluded from appearing in the "standard" special
ability list. Instead, they would appear with the skill list. They
could either be interspersed throughout the skill list (e.g. Survival
+19 followed by every potential conditional bonus to survival that
wasn't currently being applied as a temp bonus), or they could all
show up at the bottom of the skill list. Perhaps they wouldn't be
SA's, but would have a different tag alltogether. I'll leave that to
the more experienced Monkey's on the experimental list.
Sir George Anonymous
- View SourceOn 12/2/05 3:21 PM, "Tir Gwaith" <thoron-tir-gwaith@...> wrote:
> Here's what I'm thinking. Code them so the RANKs are only in theI run across another problem with this implementation yesterday.
> main skill (VISIBLE:Export or something) and then add TYPE:Conditional. Set
> up a preference to only display Conditional skills if
> a) the preference is checked (Default OFF, because the lengthy skill listing
> would make this unweildy for those who don't want it, at least untill we get
> an outcry from users for it to be Default out of the box. For those using
> TEMP bonuses, they'd want it off....)
> b) the character has a different TOTAL in the conditional than the main
> skill - Like having the +4 bonus to Combat Casting from the feat
If you are adding a feat that allows a choice of skills for whatever reason
VISIBLE:EXPORT skills are displayed. I encountered this working on the
Loremasters Instant Mastery ability, I found that all the Survival
sub-skill, while not now visible in the GUI, could be selected and ranks
added this way.
~ Eddy Anthony (MoSaT)
~ PCGen Content Silverback