RE: [pcgen] Re: [Bug] [Trackered] Skill Survival et all not working as should
> These named skill checks are exactly what the survival subWow! How does AEG display all that on their Spycraft Character Record Sheet?
> skills are, specific uses for a certain skill. The difference
> is in Spycraft 2 there are over a hundred of them.
> ~ Eddy Anthony (MoSaT)
> ~ PCGen Content Silverback
How many pages does it have?
PCGen Data Chimp, OS & TM Lemur
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- On 12/2/05 3:21 PM, "Tir Gwaith" <thoron-tir-gwaith@...> wrote:
> Here's what I'm thinking. Code them so the RANKs are only in theI run across another problem with this implementation yesterday.
> main skill (VISIBLE:Export or something) and then add TYPE:Conditional. Set
> up a preference to only display Conditional skills if
> a) the preference is checked (Default OFF, because the lengthy skill listing
> would make this unweildy for those who don't want it, at least untill we get
> an outcry from users for it to be Default out of the box. For those using
> TEMP bonuses, they'd want it off....)
> b) the character has a different TOTAL in the conditional than the main
> skill - Like having the +4 bonus to Combat Casting from the feat
If you are adding a feat that allows a choice of skills for whatever reason
VISIBLE:EXPORT skills are displayed. I encountered this working on the
Loremasters Instant Mastery ability, I found that all the Survival
sub-skill, while not now visible in the GUI, could be selected and ranks
added this way.
~ Eddy Anthony (MoSaT)
~ PCGen Content Silverback