Re: Choose the highest stat
- --- In email@example.com, "Frank Kliewe" <fkliewe@t...> wrote:
> > I have added a feat to PCGen, which says:
> > "Requirement:At least 1 rank in the selected skill.
> > Benefit:When making checks with the selected skill, you may
> > use your reputation bonus instead of the usual ability modifier."
> > Its from Modern Players Companion, im adding all the content
> > to my campaign, and my PCGen. But how would you make PCGen do this:
> > A: Make the player choose between a list of skills, all which
> > have at least one rank in it.
> > B: Use the reputation bonus instead of the usual ability, IF
> > the reputation bonus is higher.
> > I tried different solutions my self, but maybe im just too
> > dumb to understand the documentation ;).
> > Thanks
> Speaking about the Expert Advice feat, right?
> As Eddy mentioned in another reply, I have already coded the MPC.
> About how I did it: I took the cheap way out. I have a "PRETEXT:You must
> have at least 1 rank in the skill you select for this" as prerequisite.
> Then the chooser uses
> lligence|TYPE.Charisma|Control Shape|Gamble|Listen|Sensethere, you
> Motive|Spot|Survival|Treat Injury|1" to keep Profession, Read/Write
> Language, and Speak Language out.
> Also I have no actual Bonus in this, because it says you may use your
> Reputation bonus, not you have to use it. If you want a Bonus in
> have to split up the feat into multiple ones, each holding theselection of
> skills for one ability. For Strength based skills the bonus would beThanks, dude!
> Frank Kliewe
> PCGen Data Gibbon & OS Lemur