Re: [pcgen] Temporary bonuses in preview GUI
- Hi Devon,
I'm happy you liked my improvements, and I'd love to
continue contributing to PCGEN. Just a warning though,
I have a 3 month old son, so RL have a tendency to
creep up on me:-) I expect I'll still be able to
dedicate a few hours each week on PCGEN though.
Anyway, my sourceforge ID is skaark. Just add me, and
I'll commit my updates...
--- Devon Jones <soulcatcher@...> wrote:
> Kenneth Skaar wrote:__________________________________________________
> >Hi all,
> >After having used the preview GUI during play, and
> >also discovered the wonders of the temporary
> >I got a bit sick and tired of switching back and
> >between the 2 tabs. Wouldn't it be great to just
> >select those temporary bonuses in the preview GUI?
> >Well, I have made an attempt at implementing this
> >functionality. I have a picture of pcgen with my
> >character and some temporary bonuses here:
> *FANTASTIC* I always knew we needed some way to do
> this, but it's never
> gotten to the point I could start looking at it.
> >Now, as you can see under the bio pane, there are 2
> >new panes, one for selecting the equipment set in
> >and one for selecting which of the temporary
> >to use. Those are simply on/off switches. You still
> >have to define the bonuses to use for your
> >in the Equipping tab(to select such things as
> >what they apply to etc). This has proved quite
> >allready during a few game-sessions, and I havent
> >found any serious bugs with it yet.
> This is perfect - I always figured we couldn't store
> *all* temp bonuses
> on the left side - but I never had a good idea for
> how to add limited
> sets like this. This in every way meets what I had
> wanted for the last
> step of the preview pane. fantastic job.
> >There are some minor issues though. The GUI
> >seems to move the pane separators and it can be a
> >tricky to move them back. Typically this happens if
> >have a temporary bonus with a really long name.
> >Someone with more java GUI experience than me can
> >hopefully help me track that down.
> As soon as it's in, we'll create a bug for it and
> look for a way to
> solve it.
> >Another issue is bonuses to items. It seems like
> >internally creates a new item when a temporary
> >is applied to it, and the preview will display the
> >items both with and without the bonus. Things like
> >is still correctly calculated, its just that it
> >clutters up the display a bit.
> Yeah, it's on purpose - a number of people requested
> that we see all
> purmutations of temp bonuses on items. I know it
> can get really
> cluttered. with this, we can consider making it
> >Anyway, I have kept the code up to date with the
> >public cvs, but I guess I should send it to someone
> >it can included in the cvs. To who and how can I
> >it? A tar of my entire source tree? The output of
> how about I add you to the project and then you can
> check it in, we can
> always use people willing to identify needed
> features and implement
> them What is your sourceforge id?
> Send it to me and I'll get you added asap.
> >Kenneth Skaar
> Fantastic job,
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- Kenneth Skaar wrote:
>I'm happy you liked my improvements, and I'd love to
>continue contributing to PCGEN. Just a warning though,
>I have a 3 month old son, so RL have a tendency to
>creep up on me:-) I expect I'll still be able to
>dedicate a few hours each week on PCGEN though.
>Anyway, my sourceforge ID is skaark. Just add me, and
>I'll commit my updates...
and we all have real life issues, so anything you can do is appreciated
- no pressure :)