Re: [pcgen] [BUG] Amulet of Natural Armor
- The only exception to similar typs stacking is "Circumstantial" Bonuses. Natural Armor from any sorce only grants the better One Sorce. Be it Natural or otherwise. Justl like Deflection bonuses. Only one will work, and usually the best one any single PC has at the time.
Okay I'm not sure if this has been covered by a WotC FAQ or not. From
reading the Amulet of Natural Armor it should stack with a character's
natural armor bonus, if any. Which it doesn't because it's missing the
.STACK on the bonus.
Amulet of Natural Armor: This amulet, usually crafted from bone or beast
scales, toughens the wearer's body and flesh, giving him an enhancement
bonus to his natural armor bonus of from +1 to +5, depending on the kind
Paul "Yes that Paul" Grosse
PCGen BoD OGL Silverback, Data Lemur & Tracker Lemur
Various forums: Nylan (or Nylanfs)
"I thought I wanted a career, turns out I just wanted paychecks"
[Non-text portions of this message have been removed]
- ben_craig256 scribed:
> <improbable solution>Improbable indeed, since what we have now covers almost everything it's not
> Perhaps we could continue with the multiple bonus type thread and give
> physical armor TYPE=Armor.Item and Magic Vestment a
> TYPE=Armor.Item.Enhancement. To keep other armor bonuses from
> inadvertantly stacking, we may be able to do something like
> Armor.Magic. Then we can take the highest valued Armor "branch" and
> use that for the armor bonus.
> </improbable solution>
likely to change anytime soon. However if you would like to keep poking at
it (which is what I've been doing) Tir is continuing this thread at
pcgen_experimental where we do most of the data development. Feel free to
join us :-)
~ Eddy Anthony (MoSaT)
~ PCGen Content Silverback