Re: [pcgen] Re: [BUG] Amulet of Natural Armor
- You could create the type NaturalArmorEnhancement and
apply that to the Barkskin effect and athe Amulet.
Klugey, but it works.
--- Eddy Anthony <eddyba@...> wrote:
> On 8/1/05 4:10 PM, "ben_craig256"
> <ben_craig@...> wrote:
> > As a note, Barkskin also gives an enhancement
> bonus to natural armor.
> > , so just putting .STACK wouldn't be the best
> Yeah, it seems the error here is that this is coded
> as a TYPE=NaturalArmor
> bonus when it should be a TYPE=Enhancment bonus, if
> it was it would stack
> with other natural armor bonuses no problem.
> If it is an Enhancment bonus (and it looks to be)
> then it should not stack
> with other enhancment bonuses.
> The language "giving him an enhancement bonus to his
> natural armor bonus" is
> confusing and does not seem to work with the rules,
> Nautural Armor is an AC
> type. PCGen can only grant a bonus of Enhancment
> type or NaturalArmor type,
> it can't give and Enhancment bonus to an AC type.
> > --- In email@example.com, "Paul Grosse"
> <paul.grosse@m...> wrote:
> >> Okay I'm not sure if this has been covered by a
> WotC FAQ or not. From
> >> reading the Amulet of Natural Armor it should
> stack with a character's
> >> natural armor bonus, if any. Which it doesn't
> because it's missing the
> >> .STACK on the bonus.
> >> Amulet of Natural Armor: This amulet, usually
> crafted from bone or beast
> >> scales, toughens the wearer's body and flesh,
> giving him an enhancement
> >> bonus to his natural armor bonus of from +1 to
> +5, depending on the kind
> >> of amulet.
> ~ Eddy Anthony (MoSaT)
> ~ PCGen Content Silverback
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's alpha build:
> PCGen's FAQ:
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- ben_craig256 scribed:
> <improbable solution>Improbable indeed, since what we have now covers almost everything it's not
> Perhaps we could continue with the multiple bonus type thread and give
> physical armor TYPE=Armor.Item and Magic Vestment a
> TYPE=Armor.Item.Enhancement. To keep other armor bonuses from
> inadvertantly stacking, we may be able to do something like
> Armor.Magic. Then we can take the highest valued Armor "branch" and
> use that for the armor bonus.
> </improbable solution>
likely to change anytime soon. However if you would like to keep poking at
it (which is what I've been doing) Tir is continuing this thread at
pcgen_experimental where we do most of the data development. Feel free to
join us :-)
~ Eddy Anthony (MoSaT)
~ PCGen Content Silverback