Re: [BUG] Amulet of Natural Armor
- As a note, Barkskin also gives an enhancement bonus to natural armor.
, so just putting .STACK wouldn't be the best approach.
--- In firstname.lastname@example.org, "Paul Grosse" <paul.grosse@m...> wrote:
> Okay I'm not sure if this has been covered by a WotC FAQ or not. From
> reading the Amulet of Natural Armor it should stack with a character's
> natural armor bonus, if any. Which it doesn't because it's missing the
> .STACK on the bonus.
> Amulet of Natural Armor: This amulet, usually crafted from bone or beast
> scales, toughens the wearer's body and flesh, giving him an enhancement
> bonus to his natural armor bonus of from +1 to +5, depending on the kind
> of amulet.
> Paul "Yes that Paul" Grosse
> PCGen BoD OGL Silverback, Data Lemur & Tracker Lemur
> ICQ: 14397299
> AO: Nylan
> CoH:Nylan Neblett
> Various forums: Nylan (or Nylanfs)
> "I thought I wanted a career, turns out I just wanted paychecks"
- ben_craig256 scribed:
> <improbable solution>Improbable indeed, since what we have now covers almost everything it's not
> Perhaps we could continue with the multiple bonus type thread and give
> physical armor TYPE=Armor.Item and Magic Vestment a
> TYPE=Armor.Item.Enhancement. To keep other armor bonuses from
> inadvertantly stacking, we may be able to do something like
> Armor.Magic. Then we can take the highest valued Armor "branch" and
> use that for the armor bonus.
> </improbable solution>
likely to change anytime soon. However if you would like to keep poking at
it (which is what I've been doing) Tir is continuing this thread at
pcgen_experimental where we do most of the data development. Feel free to
join us :-)
~ Eddy Anthony (MoSaT)
~ PCGen Content Silverback