Re: [BUG] Ability enhancement not stacking
- --- In firstname.lastname@example.org, Eric Jarman <ehj38230@c...> wrote:
> taluroniscandar wrote:The Gauntlets / Girdle / Hammer combination was originally set up in
> >I don't know about the Maul but in 3.5 (and it is in the RSRD if we
> >ever code up the artifacts) the Hammer of Thunderbolts does this.
> I must have been thinking of the wrong item then. It wouldn't be
> the first time.
AD&D 1st edition to emulate the three magic items of Thor, the Norse
God of Thunder. My group referred to it as the Baby-Thor Combo.
- As far as I can tell the only statement in D&D 3.0 was that if you wore both
the Gauntlets and the Girdle at the same time you would instantly know what
the Maul was if you randomly came upon it; it seemed like an obvious
holdover that hadn't been completely converted to 3rd edition. Since in D&D
3 the bonuses stack in any situation other than when with the Maul, I
figured that in 3rd edition the gods simply decided that the Maul of the
Titans should go to whoever was stupid enough to wear both items at the same
For the record, the 3.0 SRD includes this paragraph under the OGL Maul, the
Hammer of Thunderbolts:
If the wielder (of any size) wears a belt of giant strength and gauntlets of
ogre power and he or she knows that the hammer is a hammer of thunderbolts
(not just a +3 warhammer), the weapon can be used to full effect: When swung
or hurled, it gains a total +5 enhancement bonus, deals double damage,
allows all girdle and gauntlet bonuses to stack (only when using this
weapon), and strikes dead any giant upon whom it scores a hit (Fortitude
save DC 16 to survive).
But the 3.5 SRD completely omits it.
In other "they made things dumb" news, why even have Gauntlets that only go
up to +2 and a girdle that starts at +4? I'm all for flavor, but times like
this show us where flavor gets in the game of Things Making Sense.
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