Looking for Explanation of Movement on Templates
- Also looking to understand (And then document in the code :) ) the
prioritization of conflicts between templates and character classes.
For example, what if a Gnome (base Walk 20') has both Lycanthropy
(Afflicted) and Lycanthrope (Werebear/Animal). The Werebear/Animal
applies 30' Walk. What IS the proper movement?
What should it be if an Ogre (base walk 40') has the same affliction?
Should the move be reduced, or should the maximum always be kept?
Today the functionality is that the template overrides the race.
Unfortunately, that also means that the last template loaded always
'wins' if there is more than one template that alters movement.
Looking to fix/enhance this while I'm in the movement code mucking