Re: [pcgen] Re: [Bug?] RSRD - HobGoblin, etc.
- At 20:23 2005.05.31, Terry FitzSimons wrote:
>>--- In email@example.com, "David" <Papa-DRB@h...> wrote:I'm not sure but I don't think the Kits that are in the PHB are included in the SRD. That would make them unavailable for the standard PCGen districution.
>>> PCGen 5.8.0 (and I susupect earlier)
>>> RSRD - The monsters that are defined as "<race>, Warrior Level 1"
>>> and that is the "default" version are not in the RSRD as a "default"
>>> monster. Nor are there .PCG files under the "characters" area. I
>>> would have expected one or the other.
>>> -- david
>>Here's a interesting project. Anyone willing to make the KITS for the
>>default RSRD monster? We could use kits to generate the equivalent of
>>the default monster including equipment, feats and skills.
>>This is something that should be doable without too mush pior
>>experience with the .lst language. It could be overseen/edited by a
>>senior data monkey with the bulk of the work done by a group of
>>What do you guys think?
>Are you just interested in the default monsters, or all of the missing
>kits? I have noticed that all of the default kits are either missing or
I was talking about using kits to implement the default monsters and drop the default monster mode from the pref. That mode has been giving us trouble for quite a while now.
Éric "Space Monkey" Beaudoin
Founding Member of the Hidden-in-the-Trench Club
Release Monkey and Syntax Watchdog
>> In space, no one can hear you sleep.<mailto:beaudoer@...>
>> Camels to can climb trees (and sometime eat them).
- Might not be a bad idea, as I decided to see what the 3.5 RSRD download had
in that was useable, but didn't find much, probably need to just use the
books to dig u the starting KIT data.
On Thu, 02 Jun 2005 08:22:53 -0000, you wrote:
>> I was talking about using kits to implement the default monsters
>and drop the default monster mode from the pref. That mode has been
>giving us trouble for quite a while now.
>Yep. We've (at least Eric and I, and Doug at one time. Not sure who
>else I've bounced the idea off) been talking about removing Default
>Monster and going to KITs for a good long while now. It is such a
>huge project, that I've been unable to motivate myself to do it.
>I think starting with the 0HD races in the 3.5 Monster SRD would be a
>good place to start. If I did one up, would others be willing to do
>the rest using my example?
>I think getting the 0HD critters done up would help get the ball
>rolling on the rest. Doing the whole RSRD monsters is a huge project
>that is going to have to be done in smaller chunks if it is going to
>get done. I know KITs will need code improvement to do them all,
>along with some Nautral Weapon type stuff. We really won't know
>exactly what all we need until we start really digging in and doing
>it. I've tried to design a future KIT thing, but I think that was
>the wrong approach (kinda like the way the XML project was going).
>PCGen's release site: http://pcgen.sourceforge.net
>PCGen's alpha build: http://www.legolas.org/pcgen/autobuilds
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