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[Docs] ADD:.CLEAR new tag entry

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  • Eddy Anthony
    Submitted for review. -- ~ Eddy Anthony (MoSaT) ~ PCGen Content Silverback *** New 5.8 Tag Name:ADD:.CLEAR Tag Name:ADD:.CLEAR.LEVELx Variables Used (x):
    Message 1 of 1 , Mar 31, 2005
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      Submitted for review.
      --
      ~ Eddy Anthony (MoSaT)
      ~ PCGen Content Silverback

      *** New 5.8

      Tag Name:ADD:.CLEAR
      Tag Name:ADD:.CLEAR.LEVELx

      Variables Used (x): Number (Class level)

      What it does:
      Used to clear an ADD tag. This can be used in conjunction with the .MOD tag
      to alter a class or other objects.

      Example:

      ADD:.CLEAR.LEVEL2

      If this were used in a CLASS:Rogue.MOD line it would clear the
      ADD:FEAT(Evasion,Improved Evasion) tag normally found there and allow you to
      add a new one, perhaps: ADD:FEAT(Evasion,Improved Evasion,Shadow).

      ADD:.CLEAR

      If this were used in a Zombie.MOD line it would clear the
      ADD:FEAT(TYPE=SlamWeapons) tag normally found in that template.
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