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[Docs] REMOVE:FEAT new tag entry

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  • Eddy Anthony
    Submitted for review. I understand there is the possibility of expanding this tag in the future so it could handle things like REMOVE:SKILL and REMOVE:TEMPLATE
    Message 1 of 1 , Mar 31 3:31 PM
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      Submitted for review.
      I understand there is the possibility of expanding this tag in the future so
      it could handle things like REMOVE:SKILL and REMOVE:TEMPLATE but for now it
      works on feats.
      --
      ~ Eddy Anthony (MoSaT)
      ~ PCGen Content Silverback


      *** New 5.8
      Tag Name: REMOVE:FEAT(x)y

      Variables Used (x): Text (Name of feat)
      Variables Used (x): TYPE.Text (Name of feat type)
      Variables Used (x): CLASS.Text (Name of feat type)
      Variables Used (x): CHOICE (pops a chooser box)

      Variables Used (y): Number (Number of feats to remove, Optional)
      Variables Used (y): ALL (Removes all indicated feats without prompting)

      What it does:
      Provides options for removing feats, this works with hidden feats as well as
      standard feats but not on those applied with the VFEAT or MFEAT tags. The
      (y) variable is optional, if not present the tag simply removes whatever
      feats are specified in variable (x).

      Where it can be used:
      Works in class and template files.

      Example:

      REMOVE FEAT(Alertness)
      Removes the Alertness feat, no choice is presented, the feat is simply
      removed.

      REMOVE:FEAT(TYPE.Fighter)3
      Presents a list of Fighter type feats and allows the removal of up to 3.

      REMOVE:FEAT(CHOICE)2
      Presents a list of all feats the character has and allow removal of 2 of
      them. If a feat has a COST:# associated with it, it returns that # back to
      the feat pool.

      REMOVE:FEAT(CLASS.Paladin)ALL
      Removes all feats that have been granted/taken by the Paladin Class.
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