RE: [pcgen] Re: Bug? Skill points and levels
- Well put, this would be a marked change. Not setting default would be cool,
as long as the option is defaulted.
From: Stefan Radermacher [mailto:radermacher@...]
Sent: Wednesday, March 02, 2005 08:48
Subject: Re: [pcgen] Re: Bug? Skill points and levels
Edwin Holley wrote:
> In my opinion, an option should not default to something that can/couldYou're right there. Personally I would prefer that default behaviour
> break cannon.
would be to go by the rules. However, in this case this would be a major
change in the way how you create a character with PCGen, and I'm sure
changing that would elicit a lot of complaints :)
- On Tue, Mar 01, 2005 at 08:25:23PM -0700, Kevin Brown wrote:
> The problem is that max ranks is set based on ALL of your classes Class skillsThis is not a problem, The skills are currently allocated level by
> combined with your total level. So it is Level specific, not class specific.
> This means that if you took a level of ranger at 4 or a level of ranger at 7,
> your max ranks for the Ranger skills would be different.
level. As you allocate skills, each level knows what class it's for.
The program also knows what classes you've taken at all the levels below
this, so you should be able to set a maximum value for each skill at
each level. All you need to do then is cap it at the maximum for this
skill at this level, given the classes the character already has.
All you really need to check is, what what character level is this, do
any of the classes I already have have this skill on their class list?
is so then max level for the skill at this level is This level + 3. If
it's not on any of my classes skill list, then it's (this level + 3)/2.
It think (I may be wrong) that it's impossible to generate illegal
characters with that check in place.
Virgo: (Aug. 23 - Sept. 22)
It's nice that you're reading to the elderly, but people are
wondering exactly what it is you're reading to make so many of
them die during the experience.