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Re: Bug? Skill points and levels

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  • Calion@mac.com
    So it ~is~ a bug. Has it been posted, or should I do it?
    Message 1 of 42 , Mar 1, 2005
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      So it ~is~ a bug. Has it been posted, or should I do it?

      --- In pcgen@yahoogroups.com, The Wandering Dru <dru@d...> wrote:
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      > Calion@m... wrote:
      > |
      > | Yes, but should I be able to put 6 Rogue ranks in ~anything~ when I only
      > | have 1 level of
      > | Rogue?
      > |
      >
      > If your 1st character level was the rogue level then, technically, no because at
      > that point your max skill ranks should be 4. PCGen's code doesn't take this
      > into account as far as I know. There is. however, a popular house rule that
      > allows you to "save up" your skill points that would allow the current behavior.
      > ~ I personally never liked that rule but to each his/her own.
      >
      > In order to do it correctly, either keep track of the max ranks for each level
      > and distribute accordingly or distribute skill points as you add each level.
      >
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    • Andrew Wilson
      ... This is not a problem, The skills are currently allocated level by level. As you allocate skills, each level knows what class it s for. The program also
      Message 42 of 42 , Mar 2, 2005
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        On Tue, Mar 01, 2005 at 08:25:23PM -0700, Kevin Brown wrote:
        > The problem is that max ranks is set based on ALL of your classes Class skills
        > combined with your total level. So it is Level specific, not class specific.
        > This means that if you took a level of ranger at 4 or a level of ranger at 7,
        > your max ranks for the Ranger skills would be different.

        This is not a problem, The skills are currently allocated level by
        level. As you allocate skills, each level knows what class it's for.
        The program also knows what classes you've taken at all the levels below
        this, so you should be able to set a maximum value for each skill at
        each level. All you need to do then is cap it at the maximum for this
        skill at this level, given the classes the character already has.

        All you really need to check is, what what character level is this, do
        any of the classes I already have have this skill on their class list?
        is so then max level for the skill at this level is This level + 3. If
        it's not on any of my classes skill list, then it's (this level + 3)/2.

        It think (I may be wrong) that it's impossible to generate illegal
        characters with that check in place.

        andrew
        --
        Virgo: (Aug. 23 - Sept. 22)
        It's nice that you're reading to the elderly, but people are
        wondering exactly what it is you're reading to make so many of
        them die during the experience.
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