Loading ...
Sorry, an error occurred while loading the content.

Re: [trackered] pcgen] [DOCS] TYPE in AUTO:ARMORPROF

Expand Messages
  • Eddy Anthony
    ... Good analysis Evan, either this is a code bug or the docs are incorrect. It will take a Code monkey to tell, I ve opened a Code bug tracker for this: [
    Message 1 of 8 , Feb 28, 2005
    • 0 Attachment
      Evan scribed:

      > I don't know why you would need to do such a thing. The docs
      > say : "You may have one TYPE with multiple "." period delimited
      > armor types. This will grant the character proficiency with only
      > armor that meet all of the listed choices."
      >
      > But it doesn't work that way. Sounds like a bug to me. :) As I
      > had listed before as an example, you can do this and see how it
      > works:
      >
      > 1. Make an armor with TYPE:Heavy.Standard.Suit
      > 2. Make an armor with TYPE:Exotic.Heavy.Suit
      > 3. Give a feat or class AUTO:ARMORPROF|TYPE.Heavy.Standard
      >
      > Go to the inventory screen, check the Exotic armor and you will have
      > proficiency.
      >
      > According to the docs, it should only give you proficiency in the
      > Heavy.Standard armor.
      >
      > Evan

      Good analysis Evan, either this is a code bug or the docs are incorrect.
      It will take a Code monkey to tell, I've opened a Code bug tracker for this:

      [ 1153982 ] AUTO:ARMORPROF|TYPE tag bug
      <http://sourceforge.net/tracker/index.php?func=detail&aid=1153982&group_id=2
      5576&atid=384719>
      --
      ~ Eddy Anthony (MoSaT)
      ~ PCGen Content Silverback
    Your message has been successfully submitted and would be delivered to recipients shortly.