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Re: [BUG] [Trackered] ADD:CLASSSKILLS broken??

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  • Byngl
    This should now be fixed in CVS. ADD:CLASSSKILLS, ADD:EQUIP, ADD:Language, ADD:LIST, ADD:SKILL, ADD:SPECIAL, ADD:WEAPONBONUS were all broken at the same time
    Message 1 of 2 , Jan 21, 2005
      This should now be fixed in CVS.

      ADD:CLASSSKILLS, ADD:EQUIP, ADD:Language, ADD:LIST, ADD:SKILL,
      ADD:SPECIAL, ADD:WEAPONBONUS

      were all broken at the same time (near the end of November). So if
      you have experienced difficulties with any of these, please try again
      with the next autobuild (whenever the mod filters through).

      --- In pcgen@yahoogroups.com, Eddy Anthony <eddyba@m...> wrote:
      > I can verify this, I encountered it a few days back while
      expermenting.
      > Anyone can verify it by making an Expert and checking the class
      skills, they
      > all show as cross class. Trackered:
      >
      > [ 1103908 ] [5.7.13] ADD:CLASSSKILLS broken
      >
      > On 1/17/05 7:50 AM, "Thomas Clegg" <TN_Clegg@l...> wrote:
      >
      > > I'm working on a dataset that adds 3 'global' class skills that
      are class
      > > skills no mater what class is taken. I thought I could do it using
      > > ADD:CLASSSKILLS(foo,bar,....,blah)3 in a template chosen at time
      a race is
      > > chosen.
      > >
      > > It seems to work fine in popping up the chooser and letting me
      choose 3 of
      > > the skills I list, however, when I then add a class the skills
      are nowhere
      > > to be seen as class skills.. :(
      > >
      > > Can someone verify this is a bug? Since I think the Expert is the
      only one
      > > that has used it, and it's in a class line that it may not have
      been seen.
      > > In the Docs however, it's listed as being Global.
      > >
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