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Re: Still looking for Eldritch Master help

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  • Gary
    Okay, and to sorry everybody who doesn t care. 1) Every level: Add _fixed_ bonus known arcane spells. A twist, though, divine count as arcane for the Spell
    Message 1 of 27 , Jul 26, 2001
      Okay,
      and to sorry everybody who doesn't care.

      1) Every level: Add _fixed_ bonus known arcane spells. A twist,
      though, divine count as arcane for the "Spell Dilettante" spell
      lists. Also, "A character cannot benefit from bonus spells known if
      she cannot cast spells of that level."("Spells Known:" paragraph)

      2) "Combined levels" Would this use the: ADD:SPELLCASTER(Arcane) tag?

      3) "True Spell: An eldritch master gains the ability to select one
      spell known to her... The eldritch master can cast this spell once
      per day in addition to the normal number of spells he can cast in a
      day." At 2nd, a 0th; At 5th a 1st or a 0th; At 7th, a 2nd, a 1st or a
      0th. "Once the spell is chosen, it cannot be changed."

      4) At 3rd, 6th, and 9th level, the eldritch master gains the ability
      to cast a spell one level higher than his current highest level spell
      once per day." More text.. see magazine for clarification
      and:
      http://pub58.ezboard.com/fokayyourturnfrm12.showMessage?topicID=160.to
      pic

      from Monte's site for other info.

      5) Spell Dilettante: At 4th & 8th the Em "can choose one other
      character class whose spell list she can choose from when selecting
      new spells that are known to her as she gains levels...Once a class
      has been chosen it cannot be changed. Even if the character class
      chosen is divine in nature, the spells count as arcane for the
      eldritch master."

      --- In pcgen@y..., merton_monk@y... wrote:
      > Well, in the simple case, assuming only Arcane spellcasters are
      going
      > to use Eldritch Master, the
      > BONUS:SPELLKNOWN|TYPE=Arcane;LEVEL=2|2 will work and that way you
      > won't have to construct separate bonuses for each class that might
      > take EM. If it is variable, I think something like
      > ADD:SPELLCASTER(ANY
      > [CHOOSE:SPELLLEVEL|1|TYPE=Arcane|0|MAXLEVEL|TYPE=Divine|0|MAXLEVEL]
      > [BONUS:SPELLKNOWN|CLASS=%;LEVEL=2|2])
      > should work. Haven't tried that, so I'm interested in the results!
      >
      > -Bryan
      >
      > --- In pcgen@y..., "Gary" <dinthron@y...> wrote:
      > > I was going to wait until I got home to verify a few points.
      > > Especially on True Spell. But, this class can be taken by any
      > caster.
      > > It really only makes sense for Bards or Sorcerors for the
      > additional
      > > spells known. That's why I had the % sign in my class attempt.
      I.E.
      > >
      > > 2 BONUS:SPELLKNOWN|CLASS=%;LEVEL=1|2;LEVEL=2|2
      > >
      > > It only adds the specified Bonus Known spells... So, at first
      > level,
      > > you get 3 additional known first level spells of the class you
      > > specify. It is also a cumulative progression, not choice, so at
      > 2nd
      > > level the caster has 5 more 1st and 2 more 2nd known spells.
      > >
      > > I guess the other tricky part would be a bard/sorcerer. Which
      > class
      > > does it apply to? You'd have to designate. At that point, I'd
      > > ASSume, with DM enforcement, that it wouldn't change. OTOH, if
      the
      > DM
      > > wants to allow it, though, I suppose you could take Eldritch
      Master
      > > with each class. Which would give you these bonuses applied to
      the
      > > corresponding one.
      > >
      > > Bard 6 / Sorc 6 / EM 1 (Sorc) / EM 2 (Bard)
      > >
      > > I think what Rogue1164 and I are more concerned with is the simple
      > > case.
      > >
      > > --- In pcgen@y..., merton_monk@y... wrote:
      > > > --- In pcgen@y..., Rogue1164@a... wrote:
      > > > > OK never mind Once I learned how to read I figured out what I
      > did
      > > > > wrong. This works so far, except of course for the True spell
      > and
      > > > the
      > > > > spell dilettante.
      > > > >
      > > > >
      > > > > 1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=1|3
      SA:Detect
      > > >
      > > > In looking at what you've got, this will work if your base class
      > is
      > > > always Sorcerer. Does Eldritch Master always add spells to a
      > > > specifically chosen class? Or can this chosen class change from
      > > > level to level? Say you're a Wizard/Sorcerer and pickup some
      > levels
      > > > of Eldritch Master. Does it add 3 level 1 spells to *both*
      Wizard
      > > and
      > > > Sorcerer? If so, then you could use
      > > > BONUS:SPELLKNOWN|TYPE=Arcane;LEVEL=1|3
      > > >
      > > > If not, then how do you know which class it adds to? Do you
      have
      > to
      > > > pick, and once you pick, do all the bonuses from EM apply to
      that
      > > one
      > > > class or can you apply the bonuses to different classes each
      > level?
      > > >
      > > > -Bryan
    • Rogue1164@aol.com
      And one of the preres. for the class is the character must be able to cast arcane spells spontainiously. I forgot about the bard when i wrote this up. The
      Message 2 of 27 , Jul 26, 2001
        And one of the preres. for the class is the character must be able to
        cast arcane spells spontainiously. I forgot about the bard when i
        wrote this up. The combined levels only count towards damage, range
        and duration of the spells not for gaining new spell levels. It also
        counts toward familar progresstion.


        --- In pcgen@y..., "Gary" <dinthron@y...> wrote:
        > Okay,
        > and to sorry everybody who doesn't care.
        >
        > 1) Every level: Add _fixed_ bonus known arcane spells. A twist,
        > though, divine count as arcane for the "Spell Dilettante" spell
        > lists. Also, "A character cannot benefit from bonus spells known
        if
        > she cannot cast spells of that level."("Spells Known:" paragraph)
        >
        Which means for a wizard this class in less than useless. If the
        character is a Wizard/Sorcerer it would only add to the Sorcerer
        list. I'm not sure about a Bard/Sorcerer but I would assume that it
        would add only to one class per level of EM choose one or the other,
        or maybe the spells could be split between the classes(This to me
        would be a bad idea.

        > 2) "Combined levels" Would this use the: ADD:SPELLCASTER(Arcane)
        tag?
        >
        > 3) "True Spell: An eldritch master gains the ability to select one
        > spell known to her... The eldritch master can cast this spell once
        > per day in addition to the normal number of spells he can cast in a
        > day." At 2nd, a 0th; At 5th a 1st or a 0th; At 7th, a 2nd, a 1st
        or a
        > 0th. "Once the spell is chosen, it cannot be changed."
        >
        > 4) At 3rd, 6th, and 9th level, the eldritch master gains the
        ability
        > to cast a spell one level higher than his current highest level
        spell
        > once per day." More text.. see magazine for clarification
        > and:
        > http://pub58.ezboard.com/fokayyourturnfrm12.showMessage?
        topicID=160.to
        > pic
        >
        > from Monte's site for other info.
        >
        > 5) Spell Dilettante: At 4th & 8th the Em "can choose one other
        > character class whose spell list she can choose from when selecting
        > new spells that are known to her as she gains levels...Once a class
        > has been chosen it cannot be changed. Even if the character class
        > chosen is divine in nature, the spells count as arcane for the
        > eldritch master."
        >
        > --- In pcgen@y..., merton_monk@y... wrote:
        > > Well, in the simple case, assuming only Arcane spellcasters are
        > going
        > > to use Eldritch Master, the
        > > BONUS:SPELLKNOWN|TYPE=Arcane;LEVEL=2|2 will work and that way
        you
        > > won't have to construct separate bonuses for each class that
        might
        > > take EM. If it is variable, I think something like
        > > ADD:SPELLCASTER(ANY
        > >
        [CHOOSE:SPELLLEVEL|1|TYPE=Arcane|0|MAXLEVEL|TYPE=Divine|0|MAXLEVEL]
        > > [BONUS:SPELLKNOWN|CLASS=%;LEVEL=2|2])
        > > should work. Haven't tried that, so I'm interested in the
        results!
        > >
        > > -Bryan
        > >
        > > --- In pcgen@y..., "Gary" <dinthron@y...> wrote:
        > > > I was going to wait until I got home to verify a few points.
        > > > Especially on True Spell. But, this class can be taken by any
        > > caster.
        > > > It really only makes sense for Bards or Sorcerors for the
        > > additional
        > > > spells known. That's why I had the % sign in my class attempt.
        > I.E.
        > > >
        > > > 2 BONUS:SPELLKNOWN|CLASS=%;LEVEL=1|2;LEVEL=2|2
        > > >
        > > > It only adds the specified Bonus Known spells... So, at first
        > > level,
        > > > you get 3 additional known first level spells of the class you
        > > > specify. It is also a cumulative progression, not choice, so
        at
        > > 2nd
        > > > level the caster has 5 more 1st and 2 more 2nd known spells.
        > > >
        > > > I guess the other tricky part would be a bard/sorcerer. Which
        > > class
        > > > does it apply to? You'd have to designate. At that point, I'd
        > > > ASSume, with DM enforcement, that it wouldn't change. OTOH, if
        > the
        > > DM
        > > > wants to allow it, though, I suppose you could take Eldritch
        > Master
        > > > with each class. Which would give you these bonuses applied to
        > the
        > > > corresponding one.
        > > >
        > > > Bard 6 / Sorc 6 / EM 1 (Sorc) / EM 2 (Bard)
        > > >
        > > > I think what Rogue1164 and I are more concerned with is the
        simple
        > > > case.
        > > >
        > > > --- In pcgen@y..., merton_monk@y... wrote:
        > > > > --- In pcgen@y..., Rogue1164@a... wrote:
        > > > > > OK never mind Once I learned how to read I figured out what
        I
        > > did
        > > > > > wrong. This works so far, except of course for the True
        spell
        > > and
        > > > > the
        > > > > > spell dilettante.
        > > > > >
        > > > > >
        > > > > > 1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=1|3
        > SA:Detect
        > > > >
        > > > > In looking at what you've got, this will work if your base
        class
        > > is
        > > > > always Sorcerer. Does Eldritch Master always add spells to a
        > > > > specifically chosen class? Or can this chosen class change
        from
        > > > > level to level? Say you're a Wizard/Sorcerer and pickup some
        > > levels
        > > > > of Eldritch Master. Does it add 3 level 1 spells to *both*
        > Wizard
        > > > and
        > > > > Sorcerer? If so, then you could use
        > > > > BONUS:SPELLKNOWN|TYPE=Arcane;LEVEL=1|3
        > > > >
        > > > > If not, then how do you know which class it adds to? Do you
        > have
        > > to
        > > > > pick, and once you pick, do all the bonuses from EM apply to
        > that
        > > > one
        > > > > class or can you apply the bonuses to different classes each
        > > level?
        > > > >
        > > > > -Bryan
      • merton_monk@yahoo.com
        ... if ... Okay, I think the above is already handled by PCGen, but I m not certain. ... tag? The ADD:SPELLCASTER tag adds a level to the chosen class in terms
        Message 3 of 27 , Jul 26, 2001
          --- In pcgen@y..., "Gary" <dinthron@y...> wrote:
          > Okay,
          > and to sorry everybody who doesn't care.
          >
          > 1) Every level: Add _fixed_ bonus known arcane spells. A twist,
          > though, divine count as arcane for the "Spell Dilettante" spell
          > lists. Also, "A character cannot benefit from bonus spells known
          if
          > she cannot cast spells of that level."("Spells Known:" paragraph)

          Okay, I think the above is already handled by PCGen, but I'm not
          certain.

          >
          > 2) "Combined levels" Would this use the: ADD:SPELLCASTER(Arcane)
          tag?

          The ADD:SPELLCASTER tag adds a level to the chosen class in terms of
          how many spells can be cast and/or known (depending upon the chosen
          class's way of casting spells - so it would only add to KNOWN for
          classes that don't memorize).

          >
          > 3) "True Spell: An eldritch master gains the ability to select one
          > spell known to her... The eldritch master can cast this spell once
          > per day in addition to the normal number of spells he can cast in a
          > day." At 2nd, a 0th; At 5th a 1st or a 0th; At 7th, a 2nd, a 1st
          or a
          > 0th. "Once the spell is chosen, it cannot be changed."

          Oh - sort of like Spell Focus feat except the level of the feats
          which are selectable is limited.

          >
          > 4) At 3rd, 6th, and 9th level, the eldritch master gains the
          ability
          > to cast a spell one level higher than his current highest level
          spell
          > once per day." More text.. see magazine for clarification
          > and:

          Does thie level of the spell remain frozen? Once the level of the
          bonus spell is determined, is it "locked"? I seem to remember a
          discussion with Dave Cortijo about this a long time ago and I think
          the answer is yes.

          >
          > 5) Spell Dilettante: At 4th & 8th the Em "can choose one other
          > character class whose spell list she can choose from when selecting
          > new spells that are known to her as she gains levels...Once a class
          > has been chosen it cannot be changed. Even if the character class
          > chosen is divine in nature, the spells count as arcane for the
          > eldritch master."

          Okay - this is a tough one. Make sure you keep a file with notes
          about what needs to be completed yet. We're getting closer... :)

          -Bryan
        • Gary
          Are you going to do it, or am I going to make another attempt? 1) Okay, will you do this? With, or without, the CHOOSE. 3) No, it s choose another Bonus
          Message 4 of 27 , Jul 27, 2001
            Are you going to do it, or am I going to make another attempt?

            1) Okay, will you do this? With, or without, the CHOOSE.
            3) No, it's choose another Bonus spell, like a specialist. Once
            chosen it is LOCKed.
            4) I guess it does lock. It is yet another Bonus. If you don't
            already have a spell of the highest level, you get one. If you do,
            you have an extra. (Once per day) Look at the message below. It has
            reponses from Monte.

            http://pub58.ezboard.com/fokayyourturnfrm12.showMessage?topicID=160.to
            pic

            > > 1) Every level: Add _fixed_ bonus known arcane spells. A twist,
            > > though, divine count as arcane for the "Spell Dilettante" spell
            > > lists. Also, "A character cannot benefit from bonus spells known
            > if
            > > she cannot cast spells of that level."("Spells Known:" paragraph)
            >
            > Okay, I think the above is already handled by PCGen, but I'm not
            > certain.

            > >
            > > 3) "True Spell: An eldritch master gains the ability to select
            one
            > > spell known to her... The eldritch master can cast this spell
            once
            > > per day in addition to the normal number of spells he can cast in
            a
            > > day." At 2nd, a 0th; At 5th a 1st or a 0th; At 7th, a 2nd, a 1st
            > or a
            > > 0th. "Once the spell is chosen, it cannot be changed."
            >
            > Oh - sort of like Spell Focus feat except the level of the feats
            > which are selectable is limited.
            >
            > >
            > > 4) At 3rd, 6th, and 9th level, the eldritch master gains the
            > ability
            > > to cast a spell one level higher than his current highest level
            > spell
            > > once per day." More text.. see magazine for clarification
            > > and:
            >
            > Does thie level of the spell remain frozen? Once the level of the
            > bonus spell is determined, is it "locked"? I seem to remember a
            > discussion with Dave Cortijo about this a long time ago and I think
            > the answer is yes.
            >
          • Gary
            After looking through the docs further, 2 BONUS:SPELLKNOWN|CLASS=%;LEVEL=1|2; BONUS:SPELLKNOWN|CLASS=%;LEVEL=2|2
            Message 5 of 27 , Jul 30, 2001
              After looking through the docs further,

              2 BONUS:SPELLKNOWN|CLASS=%;LEVEL=1|2;
              BONUS:SPELLKNOWN|CLASS=%;LEVEL=2|2
              [CHOOSE:SPELLLEVEL|1|TYPE=Arcane|0|0][BONUS:SPELLCAST|CLASS=%;LEVEL=0|
              1.LOCK]

              I.E., To your previous Bard/Sorcerer level, add 2 1st & 2 2nd level
              spells known. Choose 1 of your 0 level known spells, get it as an
              extra castable spell, and lock the selection to THAT spell only.

              Is this right?

              --- In pcgen@y..., "Gary" <dinthron@y...> wrote:

              > 3) No, it's choose another Bonus spell, like a specialist. Once
              > chosen it is LOCKed.

              > > >
              > > > 3) "True Spell: An eldritch master gains the ability to select
              > one
              > > > spell known to her... The eldritch master can cast this spell
              > once
              > > > per day in addition to the normal number of spells he can cast
              in
              > a
              > > > day." At 2nd, a 0th; At 5th a 1st or a 0th; At 7th, a 2nd, a
              1st
              > > or a
              > > > 0th. "Once the spell is chosen, it cannot be changed."
              > >
              > > Oh - sort of like Spell Focus feat except the level of the feats
              > > which are selectable is limited.
            • merton_monk@yahoo.com
              ... [BONUS:SPELLCAST|CLASS=%;LEVEL=0| ... The % will only work in the ADD tag - otherwise what you have is correct. hmmm... let me look into this. -Bryan
              Message 6 of 27 , Jul 30, 2001
                --- In pcgen@y..., "Gary" <dinthron@y...> wrote:
                > After looking through the docs further,
                >
                > 2 BONUS:SPELLKNOWN|CLASS=%;LEVEL=1|2;
                > BONUS:SPELLKNOWN|CLASS=%;LEVEL=2|2
                > [CHOOSE:SPELLLEVEL|1|TYPE=Arcane|0|0]
                [BONUS:SPELLCAST|CLASS=%;LEVEL=0|
                > 1.LOCK]

                The % will only work in the ADD tag - otherwise what you have is
                correct. hmmm... let me look into this.

                -Bryan
              • Gary
                Bryan, Have you had a chance to look into this. yet?
                Message 7 of 27 , Sep 5, 2001
                  Bryan,

                  Have you had a chance to "look into this." yet?

                  --- In pcgen@y..., merton_monk@y... wrote:
                  > --- In pcgen@y..., "Gary" <dinthron@y...> wrote:
                  > > After looking through the docs further,
                  > >
                  > > 2 BONUS:SPELLKNOWN|CLASS=%;LEVEL=1|2;
                  > > BONUS:SPELLKNOWN|CLASS=%;LEVEL=2|2
                  > > [CHOOSE:SPELLLEVEL|1|TYPE=Arcane|0|0]
                  > [BONUS:SPELLCAST|CLASS=%;LEVEL=0|
                  > > 1.LOCK]
                  >
                  > The % will only work in the ADD tag - otherwise what you have is
                  > correct. hmmm... let me look into this.
                  >
                  > -Bryan
                • merton_monk@yahoo.com
                  Yeah - we got that working (supposedly) a few releases ago. This was a bugger to fix, and I m not sure any classes other than EM actually use it, so it s easy
                  Message 8 of 27 , Sep 5, 2001
                    Yeah - we got that working (supposedly) a few releases ago. This was
                    a bugger to fix, and I'm not sure any classes other than EM actually
                    use it, so it's easy to break. Is it not working again? That and the
                    Loremaster seem to be fragile...

                    -Bryan

                    --- In pcgen@y..., "Gary" <dinthron@y...> wrote:
                    > Bryan,
                    >
                    > Have you had a chance to "look into this." yet?
                    >
                    > --- In pcgen@y..., merton_monk@y... wrote:
                    > > --- In pcgen@y..., "Gary" <dinthron@y...> wrote:
                    > > > After looking through the docs further,
                    > > >
                    > > > 2 BONUS:SPELLKNOWN|CLASS=%;LEVEL=1|2;
                    > > > BONUS:SPELLKNOWN|CLASS=%;LEVEL=2|2
                    > > > [CHOOSE:SPELLLEVEL|1|TYPE=Arcane|0|0]
                    > > [BONUS:SPELLCAST|CLASS=%;LEVEL=0|
                    > > > 1.LOCK]
                    > >
                    > > The % will only work in the ADD tag - otherwise what you have is
                    > > correct. hmmm... let me look into this.
                    > >
                    > > -Bryan
                  • Gary
                    I haven t checked. Between Gencon, preparing for two weeks in Australia, going to Australia, getting back from Australia, and catching up after being gone, I
                    Message 9 of 27 , Sep 5, 2001
                      I haven't checked. Between Gencon, preparing for two weeks in
                      Australia, going to Australia, getting back from Australia, and
                      catching up after being gone, I haven't had a chance to check. I was
                      responding to the other post. I'll let you know by the weekend.

                      --- In pcgen@y..., merton_monk@y... wrote:
                      > Yeah - we got that working (supposedly) a few releases ago. This
                      was
                      > a bugger to fix, and I'm not sure any classes other than EM actually
                      > use it, so it's easy to break. Is it not working again? That and the
                      > Loremaster seem to be fragile...
                      >
                      > -Bryan
                      >
                      > --- In pcgen@y..., "Gary" <dinthron@y...> wrote:
                      > > Bryan,
                      > >
                      > > Have you had a chance to "look into this." yet?
                      > >
                      > > --- In pcgen@y..., merton_monk@y... wrote:
                      > > > --- In pcgen@y..., "Gary" <dinthron@y...> wrote:
                      > > > > After looking through the docs further,
                      > > > >
                      > > > > 2 BONUS:SPELLKNOWN|CLASS=%;LEVEL=1|2;
                      > > > > BONUS:SPELLKNOWN|CLASS=%;LEVEL=2|2
                      > > > > [CHOOSE:SPELLLEVEL|1|TYPE=Arcane|0|0]
                      > > > [BONUS:SPELLCAST|CLASS=%;LEVEL=0|
                      > > > > 1.LOCK]
                      > > >
                      > > > The % will only work in the ADD tag - otherwise what you have is
                      > > > correct. hmmm... let me look into this.
                      > > >
                      > > > -Bryan
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