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[BUG] [DOC] SPECIALTYKNOWN:1,1,1 [FREQ]

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  • Craig Andrews
    [BUG] [DOC] Version 5.7.8 In the Docs it states: (Snip) What it does: Adds the numeric value given to the number of specialty school spells know by the spell
    Message 1 of 3 , Nov 1, 2004
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      [BUG] [DOC]
      Version 5.7.8

      In the Docs it states:
      (Snip)

      "What it does:
      Adds the numeric value given to the number of specialty school spells
      know by the spell caster, if not listed, the default value is 0
      Example:
      SPECIALTYKNOWN:1,1,1
      The class knows 1 0th level specialty spells, 2 1st level specialty
      spells and 1 3rd level specialty spells.

      (Snip)


      Per the SRD - Basic Character Classes II (Paladin through Multiclassed
      Characters, the Example is wrong.

      (Snip)

      The specialist can prepare one additional spell (of the school
      selected as a specialty) per spell level each day.

      (Snip)

      I believe that it should state something like:

      "What it does:
      Adds the numeric value given to the number of specialty school spells
      that the class can cast per spell level. If not listed, the default
      value is 0
      Example:
      SPECIALTYKNOWN:1
      The specialist can prepare one additional spell (of the school
      selected as a specialty) per spell level each day."

      As it is documented it crashes on loading a class file that has it
      coded this way.

      In addition, if you enter on a sub class file "SPECIALTYKNOWN:2", the
      program shows it on the character as having +1 and not as a +2.

      [FREQ]

      Would it be possible to have this tag work with other values besides
      the standard +1?

      Thanks.
    • Eddy Anthony
      Thanks for the detailed report Craig. I ve trackered the Doc bug: [ 1058589 ] SPECIALTYKNOWN tag entry incorrect And the feature request: [ 1058590 ]
      Message 2 of 3 , Nov 1, 2004
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        Thanks for the detailed report Craig.
        I've trackered the Doc bug:
        [ 1058589 ] SPECIALTYKNOWN tag entry incorrect

        And the feature request:
        [ 1058590 ] SPECIALTYKNOWN tag enhancement

        Craig Andrews scribed:

        > [BUG] [DOC]
        > Version 5.7.8
        >
        > In the Docs it states:
        > (Snip)
        >
        > "What it does:
        > Adds the numeric value given to the number of specialty school spells
        > know by the spell caster, if not listed, the default value is 0
        > Example:
        > SPECIALTYKNOWN:1,1,1
        > The class knows 1 0th level specialty spells, 2 1st level specialty
        > spells and 1 3rd level specialty spells.
        >
        > (Snip)
        >
        >
        > Per the SRD - Basic Character Classes II (Paladin through Multiclassed
        > Characters, the Example is wrong.
        >
        > (Snip)
        >
        > The specialist can prepare one additional spell (of the school
        > selected as a specialty) per spell level each day.
        >
        > (Snip)
        >
        > I believe that it should state something like:
        >
        > "What it does:
        > Adds the numeric value given to the number of specialty school spells
        > that the class can cast per spell level. If not listed, the default
        > value is 0
        > Example:
        > SPECIALTYKNOWN:1
        > The specialist can prepare one additional spell (of the school
        > selected as a specialty) per spell level each day."
        >
        > As it is documented it crashes on loading a class file that has it
        > coded this way.
        >
        > In addition, if you enter on a sub class file "SPECIALTYKNOWN:2", the
        > program shows it on the character as having +1 and not as a +2.
        >
        > [FREQ]
        >
        > Would it be possible to have this tag work with other values besides
        > the standard +1?
        >
        > Thanks.

        --
        ~ Eddy Anthony (MoSaT)
        ~ PCGen Content Silverback
      • Tir Gwaith
        I d like to suggest it get on the list for 5.10... Barak might back me up on this, since the Complete Divine Shugenja will need it, but I m being selfish in
        Message 3 of 3 , Nov 1, 2004
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          I'd like to suggest it get on the list for 5.10... Barak might back me up
          on this, since the Complete Divine Shugenja will need it, but I'm being
          selfish in that something I'm doing now could use it. :) Plus, I ;like the
          flexibility it gives.

          Honestly, it hsould be part of the Magic overhaul that was discussed for
          5.10 I think, but I haven't heard any further discussions on a Spec for
          it....

          Tir Gwaith
          LST Chimp
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