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Re: [pcgen] Bugs, autobuild, and help please

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  • Kevin Brown
    ... You can also use Natural Attacks as off-hand weapons or as a primary attack with the weapon as an off-hand attack.
    Message 1 of 13 , Sep 1, 2004
      >>So I have to say, yesterday worked out pretty well - we had a bug
      >>reported, people isolated it, and then a fix ws easy. So, that being
      >>said, does anyone else have a persistant bug that jsut irritates the
      >>hell out of them that we can maybe use the same process on today?

      > I do not think this is a bug, but it is a high-priority feature request
      > (though it may be difficult to code): Seperate 'Attack' and 'Full Attack', i.e:
      >
      > Attack +10 melee (1d8+1, boradsword);
      > Full Attack +10/+5 melee (1d8+1, broadsword);
      >
      > This is a very simple example and easily done by hand; it gets a lot harder
      > to do by hand when you have dual wielding, natural weapons, and so on. i.e,
      > in 'Attack' you might have +8 melee (claw) or +7 melee (longsword), while
      > full attack would be +8 melee (2 claws) AND +3 melee (bite) OR +7/+2 melee
      > (longsword).

      You can also use Natural Attacks as off-hand weapons or as a primary attack with
      the weapon as an off-hand attack.
    • Paul W. King
      [ 1021570 ] Class innate spells http://sourceforge.net/tracker/index.php?func=detail&aid=1021570&group_id=66 204&atid=513780 Paul W. King TM SB, OGL/PL Chimp,
      Message 2 of 13 , Sep 2, 2004
        [ 1021570 ] Class innate spells
        http://sourceforge.net/tracker/index.php?func=detail&aid=1021570&group_id=66
        204&atid=513780

        Paul W. King
        TM SB, OGL/PL Chimp, Data Tamarin, BoD
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