[TM][OS][FREQ] class innate spells
- I think it's because of the filter for Innate spells. The section is
started off with:
Which is false without any racial spells (always Spellbook 1, Spell
Class 0). Class spells are books "2 and up". So the ending 1 becomes a
2 for a "ClassAbility" spellbook. The OS currently does not handle
that without the racial spells being defined. I think it's possible to
put that in without any new tokens. I've (hopefully) alerted a helpful
tracker monkey to add this a a FREQ to the OS trackers. Please assign
it to me. Most likely a medium priority as well.
--- In firstname.lastname@example.org, "Chris" <barak@v...> wrote:
> Hmm, that's the first I've heard of this one.
> It should show up under the "ClassAbility" spellbook...
> I don't ahve a whole lot of time but I'll take a peek and see what I
> can find.
> > Here's one from me then that has been bugging me for a very long time.
> > If a character gets a spell through the tag:
> > SPELL:Spider Climb|3|ClassAbility
> > in a class for example. It never shows up on the output sheet unless
> > the character also has an Innate spell. This is from what I have
> > understood an Output Sheet issue, but if it can't be resolved maybe it
> > needs more code support.
> > Ratheof Blithwyn
> > Data Lemur
>>So I have to say, yesterday worked out pretty well - we had a bugYou can also use Natural Attacks as off-hand weapons or as a primary attack with
>>reported, people isolated it, and then a fix ws easy. So, that being
>>said, does anyone else have a persistant bug that jsut irritates the
>>hell out of them that we can maybe use the same process on today?
> I do not think this is a bug, but it is a high-priority feature request
> (though it may be difficult to code): Seperate 'Attack' and 'Full Attack', i.e:
> Attack +10 melee (1d8+1, boradsword);
> Full Attack +10/+5 melee (1d8+1, broadsword);
> This is a very simple example and easily done by hand; it gets a lot harder
> to do by hand when you have dual wielding, natural weapons, and so on. i.e,
> in 'Attack' you might have +8 melee (claw) or +7 melee (longsword), while
> full attack would be +8 melee (2 claws) AND +3 melee (bite) OR +7/+2 melee
the weapon as an off-hand attack.
- [ 1021570 ] Class innate spells
Paul W. King
TM SB, OGL/PL Chimp, Data Tamarin, BoD