RE: [pcgen] [FREQ] was Re: Saddles do not have +5 Ride - Solution
- I think this to be the only workable (my $.02) solution. If the skills must
be modified to include penalties that are (to me) out of the scope of PCGen.
My characters (even fighters) did not routinely "equip" horses, even the
ones that were expert riders. It is almost impossible to maintain a mount
while dungeon crawling. So I just purchased and sold them as needed. This
was of course not an ideal situation, as the quality and availability of a
decent mount was questionable at best. Also when I used "security
specialists" I usually did not carry a "lock pick kit" as such things are
considered questionable at best when confronted by local constable and such.
I would instead usually purchase them as I needed them from some town close
to our destination. Or whatever.
(I don't send Office Docs with macros
unless they are noted in the body of
From: kigmatzomat [mailto:kigmatzomat@...]
Sent: Tuesday, August 31, 2004 10:26 AM
Subject: [pcgen] [FREQ] was Re: Saddles do not have +5 Ride - Solution
--- In firstname.lastname@example.org, "tabeall" <tabeall@y...> wrote:
> Why not just show the skills with the assumption that the character in
> question HAS the proper NORMAL tools for the task at hand?
> Why not just create a text list of skill adjustments for such things
> and print it on the character sheet? Something like:
I second this and add my own $US0.02.
Show the default skill (rank+stat) and then the "as-equipped" skill
with the masterwork/missing/magical items.
That will let people recalculate it on the fly and indicate what the
character's equipment reflects.
PCGen's release site: http://pcgen.sourceforge.net
PCGen's alpha build: http://rpg.plambert.net/pcgen
Yahoo! Groups Sponsor
anion.yahoo.com> click here
Yahoo! Groups Links
* To visit your group on the web, go to:
* To unsubscribe from this group, send an email to:
* Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service
[Non-text portions of this message have been removed]
- Well from the voting it seems that of the 28 votes most people liked the
idea of Temporary Bonuses which are offset by having the correct equipment.
This is easy to implement so I think you will see this in the future.
In the mean time:
The penalty to the Ride skill riding bareback or riding a creature that is
ill suited as a mount is now implemented as a Temporary Bonus which can be
applied in the Temporary Bonus Tab. You should note that if both situations
apply to your PC (say you are riding a troll with no saddle) then it is
possible to apply the temp bonus twice. See the docs for instructions on how
to apply temporary bonuses.
You will see this change in the next autobuild.
~ Eddy Anthony (MoSaT)
~ PCGen Content Silverback
- On Sep 1, 2004, at 9:20 PM, Eddy Anthony wrote:
> ...(snip)... In the mean time:Cool! Thanks, Eddy. :-)
> The penalty to the Ride skill ... is now implemented as a Temporary
> which can be applied in the Temporary Bonus Tab. ...(snip)...
> You will see this change in the next autobuild.
> ~ Eddy Anthony (MoSaT)
> ~ PCGen Content Silverback