Re: [pcgen] [BUG!!!!]Hit points for non-humanoids (maybe others) totally FUBARed
>>I know I for one had a hardGMGen used to be a wholly seperate application with its own project page on
>>time not being offended by the characterization of my last year of work
>>(GMGen) as a waste of time.
> I apologize. I didn't mean to imply it was a waste of time. It is not
> something *I* need, but you know your customer base better than I do. If
> most users are clamoring for it, then, you would be right to ignore me.
SF.net. It was incorporated into PCGen and hasn't really taken anything away in
terms of developer time as it just added the GMGen devs into the PCGen group.
> I'm glad I was able to help pin the bug down to default monsters. KnowingYep, just turn off default monsters if you are going to be making custom ones.
> this helps, as I can ignore all 1 hit dice humanoids and just correct the
> others; this SERIOUSLY reduces the error checking I have to do.
This has been around for a while IIRC and default monsters was there just for
outputting the monsters as they stood in the MMs.
> As a programmer, let me note something like default monsters -- whichI think this is the task of the QA monkeys. I recall seeing some posts about
> creates a seperate 'mode' for character creation -- smells like a debugging
> nightmare, as it means almost everything needs to be checked twice. It's
> obvious from the early responses that most of the dev team leaves it off by
> default. I can very much attest, from 15 years of personal experience, the
> problem with 'programmer testing'. You use a system with a specific set of
> options, preferences, and so on, and everything works fine. Bugs in other
> modes can linger for months or *years* because no programmer on the dev
> team ever uses a specific option.
> Testing -- REAL testing, mind-numbing precise, ritualistic, testing --
> isn't fun. And if it's not fun, no one will do it for free. This is a major
> weakness of open source - it requires users to report bugs, because the
> developers are not going to find any but the most egregious. No one who is
> a skilled programmer is going to be satisfied or happy doing the tedious
> job of QAing, and those people who are skilled QAers will do it for money
> only, 'cause it ain't fun. (Of course, there are exceptions, but that's the
> general rule.)
code not being accepted into CVS if it didn't pass certain tests (one of which
was the program had to compile, heheh).
> If I get a chance, I will try to write up a formal list of suggestions and
> issues brought about by using PCGen for 8 hours a day for a month solid.
- There has been an awful lot of activity lately on both the data and
code teams (including a fix for this and many other items!).
Hopefully we'll have a release date soon for 5.7.5 (which would still
be an alpha). I imagine it will be sometime this week (maybe next
--- In firstname.lastname@example.org, James Dempsey <jdempsey@a...> wrote:
> Hi Joe,
> Joe Medica wrote:
> > OK, I should have read the entire thread first.
> > Do you have an idea of when this will make it to a beta or production
> > release? 5.7.5 maybe?
> > Thanks.
> > Joe Medica
> It's in CVS, so 5.7.5 will have the fix.
> James Dempsey
> PCGen Code Monkey