Loading ...
Sorry, an error occurred while loading the content.

Re: [pcgen] [DOCS] SKILL token update

Expand Messages
  • Eddy Anthony
    ... Another victem of copy-paste fever ;) Thanks James, I ll get those in. ... -- ~ Eddy ~ PCGen BoD, Docs SB, LST Chimp, TM Lemur
    Message 1 of 3 , Jul 30, 2004
    • 0 Attachment
      On 7/30/04 10:09 AM, "James Dempsey" <jdempsey@...> wrote:

      > Hi Eddy,
      >
      > Eddy Anthony wrote:
      > [...]
      >> ------------------------------------------------------------------
      >> *** Updated 5.7.3 Token Name: SKILL.x.y
      >>
      >> Variables Used (x): Text (Skill Name).
      >>
      >> Variables Used (y): Property (Skill Property). € None - Displays
      >> the name of the skill in position x in the character's skill list.
      >
      > The reference here to "skill in position x" should be saying "skill x"
      > or such in this second section.
      >
      > [...]
      >> SKILL.Jump.EXPLAIN Displays the make-up of the misc modifier in the
      >> Jump skill. Example: +2[skill TUMBLE gteq 5|TYPE=SYNERGY.STACK]
      >> -6.0[|TYPE=SPEED.STACK] +4.0[OTHER]
      >
      > This last example should be SKILL.Jump.EXPLAIN_LONG.

      Another victem of copy-paste fever ;)
      Thanks James, I'll get those in.

      > Otherwise looks great.
      >
      > Cheers,
      > James Dempsey
      > PCGen Code Monkey


      --
      ~ Eddy
      ~ PCGen BoD, Docs SB, LST Chimp, TM Lemur
    Your message has been successfully submitted and would be delivered to recipients shortly.