Re: 5.7.2[BUG] Spycraft
I found the file that you uploaded and the HTML sheet now works.
--- In firstname.lastname@example.org, Eddy Anthony <eddyba@m...> wrote:
> Congratulations! you just found the first bug. And you win ...
> the satisfaction of being first. The Odd thing is that sheet works
> 5.6 even though by looking at the html it shouldn't. Any way the
> came up because I know enough html to be dangerous, the sheet is a
> frankenstein beast copied and pasted together from several others.
> found and corrected the offending markup. Now that the set is
> create a FREQ for some quality sheets.
> I've created a new folder in the files section called Spycraft and
> the corrected sheet there. In addition there is two additional zips
> containing the GameMode files and one with the data files. This is
> can download and run the Spycraft set on older PCGen versions if
> want to use the latest alpha version. When I was coding it it was
> with 5.5.x - 5.6 and should run in those versions. I'll keep this
> updated as fixes come in to help keep QA moving.
> BTW there is only an html sheet at the moment, one look at the pdf
> I was convinced I needed to leave that to the pros :)
> Thanks Philip
> ~ Eddy
> ~ Doc Chimp, Data Tamarin
> ~ PCGen BoD Documentation Second
> philipscott77 scribed:
> > yes I used the modern spycraft html and pdf output sheet.
> > .0
> > --- In email@example.com, "Barak" <barak@v...> wrote:
> >> You were using the spycraft sheet, correct?
> >> Barak
> >> ~PCGen BoD
> >> ~OS Silverback
> >>> -----Original Message-----
> >>> From: philipscott77 [mailto:philipscott77@y...]
> >>> Hello
> >>> Last night I downloaded and 5.7.2 and started to create a
> >>> Spycraft PC. Everything went fine untill I trid to preview or
> > export
> >>> the PC. When I did it the Output sheet was Unreadable. I could
> > see
> >>> the raw code in place of the stat blocks. Has any one else
> >>> this yet and had the same problem
> >>> Philip Scott