How to best use pcGen for Animal Companions and their equipment
- There are 2 ways to handle animal companions in pcGen 5.6.x.
ONE: the dumb way (which i'm now using)
Add 'anmial' as 'item' in (inventory->gear) tab. Then, add whatever
the animal is carrying in the (inventory->equipping) tab.
ADVANTAGE: Easily manage items which you are carrying versus when
the animal is carrying. For example, on land, the dog carries most
of the heavy stuff. On sea, neither the dog nor I carry heavy stuff.
Sometimes, dog's aren't allowed and the PC carries it all. These
variations are very easy to manage in 'equipping' tab.
PROBLEM: there are no 'animal' stats in the character sheet.
TWO: the 'it ought to work way'
Animal companion is NOT 'gear': it's companion. Add animal in
(inventory->resources(followers)) tab. Then, pcGen creates a new
character sheet just for the companion.
ADVANTAGE: animal stats available, especially now that the animal
has barding and encumberance issues. Like (I wonder) does it take
into advantage of the 'total' weight of the person sitting on it and
all of his gear?
PROBLEM: When managing stuff between PC and it's AP (Animal
Companion). You have to 'add' and 'delete' items between 2 character
IDEAL. These two character sheets need to be linked: into
both 'resources' and 'gear.' The AP is an extension of a container.
And, the PC is an encumberance upon the AP.
Does pcGen already do this and I'm just not seeing the capabillity?
- Well, I just lost my paladin last week <sigh> but for his steed I did
enter it as an animal companion... but there was a small bugs that I
never mentioned before:
On my Paladin's output sheet, the Special Mount block contained stats
correctly for AC, HP and saves, but the attack stats were incorrect
(I had barding, don't know if that made the difference).
I bought gear on my companion's character sheet, then repeated the
process on my character sheet, but did not equip them (because my
mount had them). Yes, it was a pain-in-the-ass.
What I would really like is some function so that I can say: Transfer
to other active character sheet, which takes the highlighted items
from the current character and adds them to the selected character.
Of course, now I created a rogue character, and so I'm more concerned
in how to transfer items from NPCs to my character's sheet ;)
--- In firstname.lastname@example.org, "Timothy Cheng" <timothytcheng@y...>
> There are 2 ways to handle animal companions in pcGen 5.6.x.
> ONE: the dumb way (which i'm now using)
> Add 'anmial' as 'item' in (inventory->gear) tab.
> TWO: the 'it ought to work way'
> Animal companion is NOT 'gear': it's companion.
- Same here. Everything worked fine for my paladin's mount except for
the to-hit bonus : +21/+21 hoofs, +16 bite instead of +14/+14 and +9.
Tested in 5.6.0, 3.5 campaign.
--- In email@example.com, "Dekker" <dekker500@v...> wrote:
> Well, I just lost my paladin last week <sigh> but for his steed I
> enter it as an animal companion... but there was a small bugs that
> never mentioned before:
> On my Paladin's output sheet, the Special Mount block contained
> correctly for AC, HP and saves, but the attack stats were incorrect
> (I had barding, don't know if that made the difference).