Re: [pcgen] [OT] 3.5e rules question (mounted ranged attacks)
- Hello Paul,
Monday, April 26, 2004, 8:03:43 PM, you wrote:
PWK> Wow. I hadn't realized that was in the rules. I looked at the FAQ (
PWK> http://www.wizards.com/default.asp?x=dnd/er/20030221a ) and couldn't find
PWK> anything about ranged combat while mounted. Likewise, the errata (
PWK> http://www.wizards.com/default.asp?x=dnd/er/20040125a ) was mute on ranged
PWK> combat as well.
Coincidentally, I had just glanced over issue 304 of Dragon Magazine,
which addressed this very subject in "Saddle Up: Mounted Combat Rules
for intelligent characters" pp.42-49, February 2003 (3.0 rules).
PWK> However, RSRD feats (
PWK> http://www.wizards.com/d20/files/v35/Feats.rtf ) and
PWK> mounted combat (
PWK> http://www.wizards.com/d20/files/v35/CombatII.rtf ), I see
PWK> the logic of only allowing the 1 melee attack, but allowing a full ranged
PWK> attack. Just like if you were on foot, if you move more than 5', you can
PWK> only take 1 melee attack because you have to move to get to you
Curiously, the logic was similar to what you suggest, in that the
single attack is justified because:
"If the mount moves more than 5 feet any rider can only make a
single melee attack. Essentially, you have to wait until the
mount gets to the enemy before attacking, so a rider can't make
a full melee attack." (p.44)
PWK> although, I think I could be swayed to allow the full melee
PWK> attack if you were doing so against multiple opponents as you plow through
PWK> them (taking the AoOs as required).
Agreed! Strangely this article (and it appears the rules) in general
do not address the ability of the mount to remain in motion...
(except for engendering AoO's). It seems to imply that you ride up to
the battle (or perhaps even charge), and then stop to fight one
opponent at a time...Hobilars (sp?) I guess rather than Cavalry!
Perhaps an adaptation of the Feat "Great Cleave" could be considered
here "Mounted Cleave"? or "Cavalry Tactics"?
PWK> However, a ranged attack, your mount is
PWK> doing the moving, thus freeing yourself to make your ranged attacks. Now,
PWK> I'd definitely have them make the ride check to see if they can actually
PWK> make the attacks. Further, as the mount gets closer, you may improve the
PWK> attack number...getting in PBS range or reducing the range increment.
Indeed. However, I'd have to say that the SMART character (ok, so
there aren't many <grin>) would use the mount to stay out of melee
range, so the point would be moot...right? The article also addresses
the ride check by saying:
"With a successful Ride check (DC 5), a rider can guide the mount
with her knees so as to use both hands to attack or defend herself
while mounted." (I'm not really sure why she'd want to attack
herself, but there ya go!) p.44
So, since any normal non-crossbow is two handed (and I'd argue that so
are most crossbows...), a Ride check is implicitly required!
Interestingly, (and I haven't reviewed the PHB or DMG on
this) there is another paragraph that brings up a curious question...
"When a rider cannot reach an opponent but the mount can, the
rider can use ranged combat against that opponent. The normal
rules for firing into melee apply." p.44
So, the question then becomes, If the player can't reach the enemy
BECAUSE of an equipped bow or crossbow...does he get all of his
attacks as ranged (thus bypassing the limitation above), or just one
(in melee with a ranged weapon)? Hmmm...
PWK> Paul W. King
PWK> OGL SB, PL Chimp, Data Tamarin, TM Lemur, BoD
Just a player...& new user of PCGen