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[TM] [pcgen] [BUG][5.7.1]BONUS:COMBAT Tag behavior

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  • tremblsic
    Hi Tracker Monkey(s), I opened a Tracker # 928673 for this issue. Unfortunately, I m not a java programmer so I don t think I could figure it out myself, but
    Message 1 of 2 , Apr 2, 2004
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      Hi Tracker Monkey(s),

      I opened a Tracker # 928673 for this issue. Unfortunately, I'm not a java
      programmer so I don't think I could figure it out myself, but I'd be happy
      to explain the issue more in details to whomever is assigned to this.

      Thanks

      Simon

      At 12:04 AM 3/30/2004, you wrote:
      >Here's my problem. I'm trying to write a custom feat that would work just
      >like Weapon Finesse,
      >but apply the bonus to DAMAGE. This is the BONUS tag used for the Weapon
      >Finesse:
      >
      >BONUS:COMBAT|TOHIT.Finesseable|(((STRMAXDEX)-STR)+SHIELDACCHECK)|TYPE=NotRanged
      >
      >If I take exactly the same syntax and replace the bonus type TOHIT for
      >DAMAGE, it does not work properly:
      >
      >BONUS:COMBAT|DAMAGE.Finesseable|(((STRMAXDEX)-STR)+SHIELDACCHECK)|TYPE=NotRanged
      >
      >Here's what does not work:
      >1- Bonus Damage does not apply to unarmed
      >2- Bonus Damage should not apply to Dagger (Thrown), but it does
      >3- Bonus Damage does not apply to specific finesseable weapons, like
      >Sunblade or Dagger of Venom.
      >
      >There seems to be a shortcut coded in the finesse type definition, because
      >none of this happens when using
      >the BONUS:COMBAT|TOHIT.Finesseable. It is tied to the WIELDCATEGORY:Light
      >definition in the
      >\system\gameModes\35e\miscinfo.lst where you find FINESSABLE:Yes. Removing
      >the FINESABLE tag
      >or correcting the typo (FINESSEABLE) will break the BONUS:COMBAT|TOHIT tag.
      >
      >The same was happening with the old syntax
      >BONUS:DAMAGE|TYPE.Finesseable. I also tried
      >BONUS:COMBAT|DAMAGE.Finesseable,DAMAGE.NotRanged|(((STRMAXDEX)-STR)+SHIELDACCHECK)
      >and still get the same results.
      >
      >Thanks for helping me out,
      >
      >Simon
      >
      >
      >
      >
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      >http://rpg.plambert.net/pcgen/current/_docs/
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