Re: [NOT a BUG] loading CodeMonkey in 3.5
- So maybe the answer is to not load the sources referenced in the
player file that are redundant with the gamne mode? Or pop up a
requestor to allow them to ignore all player file sources (or pick
and choose whether to load each one on a line-item basis.)
--- In email@example.com, "Jeremy Turnley" <jeremyturnley@h...>
> PCGEN as of now will load conflicting sources if you try to load a
> 3.0 character into 3.5e mode. This will utterly destroy the
> character file if saved and cause craploads of errors.
> Which you would KNOW if you had read the linked thread at CMP.